I tried running Skyrim SE from the mod organizer, but i get the message «Mod Organizer is locked while the application is running SkyrimSE.exe»
I tried restarting my computer so there is no chance anything is running, and I get the same error.
I downloaded mod organizer 2 from nexus, after installing SKSE (which i manage to run skyrim through skse, and check the version using the in-game console). When trying to run skyrimskse from the mod organizer, I keep getting the aforementioned error popup.
Edit:
It’s worth mentioning that running Skyrim through the skse64_loader.exe directly works. Though I don’t have any «Data» option to use the mod I tried downloading(SkyUI in this case)
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Closed
Viscerous opened this issue
Jul 2, 2018
· 24 comments
· Fixed by #1342
Comments
The problem
This may not even be considered an issue necessarily, but when MO isn’t running and you’re simply launching a game from a shortcut made by MO, I don’t think this dialogue box should come up unless MO is also running.
I remember at some point the previous behaviour of launching a shortcut, was simply to show the splash image of its associated instance, then launch the game. Considering you get to customise these splash images, this looks a lot nicer.
Low priority ‘issue’ of course.
Environment
- Mod Organizer 2.1.3
- Old behaviour was all the way back in MO1 I think
- Windows 10 1803
This was done intentionally by erasmux. Mo is running while the program is launched. I think it was done so that it the user wouldn’t be able to run another program from another shortcut at the same time.
Not really, it’s because some small version of MO has to be running to manage the file mappings to USVFS. If it’s closed, the VFS will ultimately stop working correctly. (And it will definitely fail to hook any additional apps.)
To be more specific there are a couple variables that are instantiated by the MO2 process which are updated by USVFS to tell it when the processes are done running. Without this variable USVFS will not work properly and may just crash.
I think the question is if there is any need for the ui together the Mo2 process.
The better question is what benefit does that get you? The vast majority of the application is not loaded, it’s just one dialog box. The resource load is minimal and it lets you know if there are any remaining hooked processes on your system.
Yes it could be done as a background process but there’s barely anything gained from that and definitely something lost. What happens if there’s another application hooked for some reason keeping usvfs and the background mo running? You have no way to identify what it is and the only way to know the background process is still running would be to look at your process list.
And the above is a very good answer. @Viscerous there you go, if that is satisfactory to you we can close the issue.
The better question is what benefit does that get you?
Quite honestly, it prevents you from having yet another program running in your task bar solely for hand holding a group of users unlikely to even use MO to begin with.
It’s basically as if you were leaving a «Game is running» box open all the time for running a Steam game, as Steamworks also hooks into the process whilst also disallowing you to run other Steam games at the same time. People already know they shouldn’t, and it seems like an easy thing to disallow through MO or to leave a message when the user tries, like Steam does. Which is at the same time a lot less vague than having a dialogue box open the entire time.
Sometimes some random programs get hooked by usvfs like chrome and steam so that window tells you that inviting you to close them to stop usvfs. You can technically launch more programs under usvfs at the same time running other shortcuts etc and nothing actually stops you, we discourage it as we can’t guarantee that everything will work well. Most important thing is not mess with the virtualized files from outside the VFS, while it is running, which could happen if a program is hooked and there is no indication of it anywhere.
I’m sorry but I’ve never seen MO hook ‘random’ programs. And even if it did, the box does not tell you what is hooked, so it would not help in this situation whatsoever. Disregard that, MO does in fact stop you from launching anything else when you launch something from a shortcut unless you close said box.
Well we have, and the box does tell you, after closing the first program, if there is another one there, by listing it’s name. It will remain open until all hooked processes have ended. I believe being transparent to what Mo2 is doing is important.
Okay look, if you find it so important to have this box impede and question the user’s ability to think for themself, how about at some point in time at least introducing an option for the people who are familiar with MO to simply disable locking altogether. Put a small disclaimer on it if you have to, informing the user that hooking multiple programs at once may not work well. In practice I imagine the main use case for having a shortcut rather than working inside MO would be to actually use or play said program/game, which would cause no issues to begin with.
I don’t see what the problem is with having that little box? It does not look good? It serves a very specific purpose which is to let the users know if there is a program using the vfs and which one. It’s not a question whether they know how to use Mo or not. I of course know how to use Mo2 but if the hooked process is not shut down correctly (like gui is gone but the process is still running) I want Mo2 to tell me that before I open it and start installing new mods or go mess with the files from the explorer.
I’m not forbidding an alternative here, simply stating why it would not be a good idea to simply remove the box.
If you have a good alternative and someone with the time to implement it I would welcome the new options.
If you want to use the shortcut to start the game then what exactly of that box is getting in the way? You won’t see it while playing and it will close itself when you finish unless something goes wrong in which case having that box will help.
The problem is that it’s unnecessary clutter and it impedes your workflow if you do choose to run two hooked programs concurrently. I doubt experienced users are in favour of having this parental lock put on them which they have to click through each time. I know I don’t. It’s also not exactly easy for normal users to ‘accidentally’ start a whole bunch of hooked programs as each needs to be added manually and they would know full well if they were launched hooked or not, as adding said program means you need it to be hooked for it to function the way you want to.
Having the option to disable it for experienced users should hurt no one.
At this point, the general consensus if I read above is its not going to be removed any time soon by us, Though if someone is willing to do the work and as long its not set to enabled by default it shouldn’t be an issue to merge though that would be up for debate when the pull request is done.
Viscerous
changed the title
«MO is locked» dialog box when running from a shortcut
«MO is locked» dialog box when running from a shortcut (Enhancement: Disable MO locking)
Jul 3, 2018
Fair enough, appended the title in case anyone wants to pitch in. As stated from the start, it’s not a big deal.
It sounds like what you really want is to be able to run additional programs through the VFS while the first is still running. This has been brought up before and is plausible with usvfs (unlike the old mo1 hooking method). Unless you’re running a crack or something Steam will still open when you run a Steam game and tell you what game is running. One dialog is even less intrusive than that.
Ultimately though I think we need to restructure how the usvfs process monitoring is handled to do this properly.
MO v2.1.6 has been released and includes an option to prevent locking the GUI. This can be found in Settings > Workarounds > Lock GUI when executable is running. This is considered a very advanced feature and is not supported by the team.
Just got around to testing this, it breaks loading through an MO created shortcut to some degree. Either MO isn’t loaded entirely or it uses the default (vanilla) profile I left in. Not sure. Works fine obviously without disabling locking.
Followed up here instead of opening a new issue since it’s not supported officially.
(Sorry for the Necro)
Is it however possible to add a «Hide Mo2 is Locked» command?
For the users who know Mo2 is locked and want to hide the GUI?
Example: «X:Mod Organizer 2ModOrganizer.exe» «moshortcut://Game:Instance» -NoLockGUI
This way «advanced» user can use the command simply to hide the message-box, because they know Mo2 is needed to run and don’t want to change anything within Mo2.
Thanks in advance!
Al12rs
changed the title
«MO is locked» dialog box when running from a shortcut (Enhancement: Disable MO locking)
Disabling «MO is locked» makes mo2 executable desktop shortcuts not see the mods
Jun 8, 2020
Al12rs wrote:
I don’t see what the problem is with having that little box? It does not look good?
For the love of God, add an option to not have this window pop-up or display at all when launching through a executable shortcut such as Script Extender. You ask why a high end modder would want such an option? By our nature modders want to customize the experience and fix things they personally see as problems. THE PROBLEM is that this pop up letting us know MO is locked or running or whatever seriously screws with the way some games open into fullscreen. Literally screwing with my intro/menu mods cause this MO window wants to be on top even with bTopMostAlways in the ini of game.
@jaxseries2 Just to clarify, MO has an option to disable locking the UI, which also hides the popup when running a shortcut. Are you asking for a separate option for running shortcuts and for launching programs from MO?
Apparently, running shortcuts with locking disabled is rather broken. My apologies, working on a fix.
The fix will be available on discord within a few days in a development build. It will be released with 2.4 eventually, no date yet.
mo interface
18:52:50 [D] ssl support: 1
18:52:50 [D] Working directory: D:Mod Organizer
18:52:50 [D] MO at: D:Mod Organizer
18:52:50 [D] initializing core
18:52:51 [D] initialize plugins
18:52:51 [D] looking for plugins in D:Mod Organizerplugins
18:52:51 [D] loaded plugin «bsaExtractor.dll»
18:52:51 [D] loaded plugin «checkFNIS.dll»
18:52:51 [D] loaded plugin «diagnoseBasic.dll»
18:52:51 [D] loaded plugin «gameFallout3.dll»
18:52:51 [D] loaded plugin «gameFalloutNV.dll»
18:52:51 [D] loaded plugin «gameOblivion.dll»
18:52:51 [D] loaded plugin «gameSkyrim.dll»
18:52:51 [D] loaded plugin «iniEditor.dll»
18:52:51 [D] loaded plugin «installerBAIN.dll»
18:52:51 [D] loaded plugin «installerBundle.dll»
18:52:51 [D] loaded plugin «installerFomod.dll»
18:52:51 [D] loaded plugin «installerManual.dll»
18:52:51 [D] loaded plugin «installerNCC.dll»
18:52:51 [D] loaded plugin «installerQuick.dll»
18:52:51 [D] loaded plugin «NMMImport.dll»
18:52:51 [D] loaded plugin «previewBase.dll»
18:52:51 [D] loaded plugin «pyCfg.py»
18:52:51 [D] loaded plugin «proxyPython.dll»
18:52:51 [D] downloads after refresh: 1
18:52:51 [D] game path: D:SteamLibrarysteamappscommonSkyrim
18:52:51 [D] managing game at D:SteamLibrarysteamappscommonSkyrim
18:52:51 [D] setting up configured executables
18:52:51 [D] configured profile: Default
18:52:51 [D] validating login cookies
18:52:51 [D] initializing tutorials
18:52:51 [D] loaded language en-GB
18:52:51 [D] interface Hamachi seems to be up (address: 2620:9b::1942:4550)
18:52:51 [D] displaying main window
18:52:51 [D] D:Mod OrganizerprofilesDefaultmodlist.txt saved
18:52:51 [D] retrieving credentials
18:52:52 [D] user is not premium
18:52:54 [D] D:Mod OrganizerprofilesDefaultinitweaks.ini saved
18:52:54 [D] D:Mod OrganizerprofilesDefaultplugins.txt saved
18:52:54 [D] D:Mod OrganizerprofilesDefaultloadorder.txt saved
18:52:54 [D] D:Mod OrganizerprofilesDefaultlockedorder.txt saved
18:52:54 [D] D:Mod OrganizerprofilesDefaultarchives.txt saved
18:53:45 [D] D:Mod OrganizerprofilesDefaultinitweaks.ini saved
18:53:45 [D] D:Mod OrganizerprofilesDefaultlockedorder.txt saved
18:54:05 [D] save D:/Mod Organizer/webcache/cookies.dat
18:54:05 [D] D:Mod OrganizerprofilesDefaultinitweaks.ini saved
18:54:05 [D] D:Mod OrganizerprofilesDefaultlockedorder.txt saved
18:54:05 [D] save D:/Mod Organizer/webcache/nexus_cookies.dat
ModOrganizer log
——————————-
INFO (18:53:45.0802): Windows 6.2 (workstation)
INFO (18:53:45.0802): hook.dll v2.7.5
INFO (18:53:45.0802): Code page: 1252
INFO (18:53:45.0802): injecting to D:SteamLibrarysteamappscommonSkyrimskse_loader.exe
INFO (18:53:45.0802): using profile Default
INFO (18:53:45.0802): data path is D:SteamLibrarysteamappscommonSkyrimdata
DEBUG (18:53:45.0802): mods are in «D:Mod Organizermods»
INFO (18:53:45.0802): using mod «*Unmanaged: Dawnguard»
INFO (18:53:45.0802): using mod «*Unmanaged: HearthFires»
INFO (18:53:45.0802): using mod «*Unmanaged: Dragonborn»
DEBUG (18:53:45.0804): reading BSA Dragonborn.bsa
DEBUG (18:53:45.0938): reading BSA HearthFires.bsa
DEBUG (18:53:45.0950): reading BSA Dawnguard.bsa
DEBUG (18:53:46.0021): indexing overwrite
DEBUG (18:53:46.0021): update vfs took 1 seconds
DEBUG (18:53:46.0021): data path: D:SteamLibrarysteamappscommonSkyrimdata
INFO (18:53:46.0021): «aaa» maps to «Skyrim — Misc.bsa»
INFO (18:53:46.0021): «aab» maps to «Skyrim — Shaders.bsa»
INFO (18:53:46.0021): «aac» maps to «Skyrim — Textures.bsa»
INFO (18:53:46.0021): «aad» maps to «Skyrim — Interface.bsa»
INFO (18:53:46.0021): «aae» maps to «Skyrim — Animations.bsa»
INFO (18:53:46.0021): «aaf» maps to «Skyrim — Meshes.bsa»
INFO (18:53:46.0021): «aag» maps to «Skyrim — Sounds.bsa»
INFO (18:53:46.0021): «aah» maps to «Skyrim — Voices.bsa»
INFO (18:53:46.0021): «aai» maps to «Skyrim — VoicesExtra.bsa»
INFO (18:53:46.0021): «aaj» maps to «Skyrim — Meshes0.bsa»
INFO (18:53:46.0021): «aak» maps to «Skyrim — Meshes1.bsa»
INFO (18:53:46.0021): «aal» maps to «Skyrim — Patch.bsa»
INFO (18:53:46.0021): «aam» maps to «Skyrim — Textures0.bsa»
INFO (18:53:46.0021): «aan» maps to «Skyrim — Textures1.bsa»
INFO (18:53:46.0021): «aao» maps to «Skyrim — Textures2.bsa»
INFO (18:53:46.0021): «aap» maps to «Skyrim — Textures3.bsa»
INFO (18:53:46.0021): «aaq» maps to «Skyrim — Textures4.bsa»
INFO (18:53:46.0021): «aar» maps to «Skyrim — Textures5.bsa»
INFO (18:53:46.0021): «aas» maps to «Skyrim — Textures6.bsa»
INFO (18:53:46.0021): «aat» maps to «Skyrim — Textures7.bsa»
INFO (18:53:46.0021): «aau» maps to «Skyrim — Textures8.bsa»
INFO (18:53:46.0021): «aav» maps to «Skyrim — Voices_en0.bsa»
INFO (18:53:46.0021): «aaw» maps to «Update.bsa»
INFO (18:53:46.0021): «aax» maps to «Dragonborn.bsa»
INFO (18:53:46.0021): «aay» maps to «HearthFires.bsa»
INFO (18:53:46.0021): «aaz» maps to «Dawnguard.bsa»
INFO (18:53:46.0021): resource list: aaa,aab,aac,aad,aae,aaf,aag,aah,aai,aaj,aak,aal,aam,aan,aao,aap,aaq,aar,aas,aat,aau,aav,aaw,aax,aay,aaz
INFO (18:53:46.0021): working directory: D:SteamLibrarysteamappscommonSkyrim
DEBUG (18:53:46.0021): hook for CreateProcessA installed at 74D66BE0 (trampoline at 013C0000)
DEBUG (18:53:46.0021): hook for CreateProcessW installed at 74D4E320 (trampoline at 02B20000)
DEBUG (18:53:46.0021): hook for LoadLibraryExW installed at 74D4A2B0 (trampoline at 02B30000)
DEBUG (18:53:46.0021): hook for LoadLibraryW installed at 74D4DC30 (trampoline at 02B40000)
DEBUG (18:53:46.0021): hook for LoadLibraryExA installed at 74D4D600 (trampoline at 02B50000)
DEBUG (18:53:46.0021): hook for LoadLibraryA installed at 74D58500 (trampoline at 02B60000)
DEBUG (18:53:46.0022): hook for FindFirstFileExW installed at 73F0C090 (trampoline at 02B70000)
DEBUG (18:53:46.0022): hook for FindNextFileW installed at 73F0A1F0 (trampoline at 02B80000)
DEBUG (18:53:46.0022): hook for FindClose installed at 73F150A0 (trampoline at 02B90000)
DEBUG (18:53:46.0022): hook for GetFileAttributesW installed at 73F0C7A0 (trampoline at 02BA0000)
DEBUG (18:53:46.0022): hook for GetFileAttributesExW installed at 73F19140 (trampoline at 02BB0000)
DEBUG (18:53:46.0022): hook for SetFileAttributesW installed at 73F37AF0 (trampoline at 02BC0000)
DEBUG (18:53:46.0022): hook for CreateFileW installed at 73F0A5C0 (trampoline at 02BD0000)
DEBUG (18:53:46.0022): hook for CreateFileA installed at 73F1D600 (trampoline at 02BE0000)
DEBUG (18:53:46.0022): hook for CreateDirectoryW installed at 73F19BB0 (trampoline at 02BF0000)
DEBUG (18:53:46.0022): hook for DeleteFileW installed at 73F35330 (trampoline at 02C00000)
DEBUG (18:53:46.0022): hook for DeleteFileA installed at 73F34340 (trampoline at 02C10000)
DEBUG (18:53:46.0022): hook for CloseHandle installed at 73F0AD80 (trampoline at 02C20000)
DEBUG (18:53:46.0022): hook for GetCurrentDirectoryW installed at 73F1E0D0 (trampoline at 02C30000)
DEBUG (18:53:46.0022): hook for SetCurrentDirectoryW installed at 73F2ECC0 (trampoline at 02C40000)
DEBUG (18:53:46.0022): hook for MoveFileA installed at 74D57450 (trampoline at 02C60000)
DEBUG (18:53:46.0022): hook for MoveFileExA installed at 74D8C8C0 (trampoline at 02C70000)
DEBUG (18:53:46.0022): hook for MoveFileW installed at 74D4E550 (trampoline at 02C80000)
DEBUG (18:53:46.0022): hook for MoveFileExW installed at 74D4E640 (trampoline at 02C90000)
DEBUG (18:53:46.0022): hook for GetPrivateProfileStringA installed at 74D545D0 (trampoline at 02CA0000)
DEBUG (18:53:46.0022): hook for GetPrivateProfileStringW installed at 74D540B0 (trampoline at 02CB0000)
DEBUG (18:53:46.0022): hook for GetPrivateProfileStructA installed at 74D8A5B0 (trampoline at 02CC0000)
DEBUG (18:53:46.0022): hook for GetPrivateProfileStructW installed at 74D8A710 (trampoline at 02CD0000)
DEBUG (18:53:46.0022): hook for GetPrivateProfileSectionNamesA installed at 74D8A580 (trampoline at 02CE0000)
DEBUG (18:53:46.0022): hook for GetPrivateProfileSectionNamesW installed at 74D53DE0 (trampoline at 02CF0000)
DEBUG (18:53:46.0022): hook for GetPrivateProfileSectionA installed at 74D8A4F0 (trampoline at 02D00000)
DEBUG (18:53:46.0022): hook for GetPrivateProfileSectionW installed at 74D53E10 (trampoline at 02D10000)
DEBUG (18:53:46.0022): hook for GetPrivateProfileIntA installed at 74D54190 (trampoline at 02D20000)
DEBUG (18:53:46.0022): hook for GetPrivateProfileIntW installed at 74D53D10 (trampoline at 02D30000)
DEBUG (18:53:46.0022): hook for WritePrivateProfileSectionA installed at 74D8A8F0 (trampoline at 02D40000)
DEBUG (18:53:46.0022): hook for WritePrivateProfileSectionW installed at 74D8A940 (trampoline at 02D50000)
DEBUG (18:53:46.0022): hook for WritePrivateProfileStringA installed at 74D53C70 (trampoline at 02D60000)
DEBUG (18:53:46.0022): hook for WritePrivateProfileStringW installed at 74D46C80 (trampoline at 02D70000)
DEBUG (18:53:46.0022): hook for WritePrivateProfileStructA installed at 74D8A990 (trampoline at 02D80000)
DEBUG (18:53:46.0022): hook for WritePrivateProfileStructW installed at 74D8AAE0 (trampoline at 02D90000)
DEBUG (18:53:46.0022): hook for OpenFile installed at 74D8B930 (trampoline at 02DA0000)
DEBUG (18:53:46.0022): hook for CopyFileA installed at 74D52F10 (trampoline at 02DB0000)
DEBUG (18:53:46.0022): hook for CopyFileW installed at 74D59F60 (trampoline at 02DC0000)
DEBUG (18:53:46.0022): hook for CreateHardLinkA installed at 74D66B80 (trampoline at 02DD0000)
DEBUG (18:53:46.0022): hook for CreateHardLinkW installed at 74D66BA0 (trampoline at 02DE0000)
DEBUG (18:53:46.0022): hook for GetFullPathNameW installed at 74D59B50 (trampoline at 02DF0000)
DEBUG (18:53:46.0022): hook for GetModuleFileNameA installed at 74D4DAB0 (trampoline at 02E00000)
DEBUG (18:53:46.0022): hook for GetModuleFileNameW installed at 74D4CEA0 (trampoline at 02E10000)
DEBUG (18:53:46.0022): hook for SHFileOperationA installed at 75F142F0 (trampoline at 02E20000)
DEBUG (18:53:46.0022): hook for SHFileOperationW installed at 75D8D070 (trampoline at 04F50000)
DEBUG (18:53:46.0022): hook for GetFileVersionInfoW installed at 73471550 (trampoline at 04F60000)
DEBUG (18:53:46.0022): hook for GetFileVersionInfoSizeW installed at 73471530 (trampoline at 04F70000)
DEBUG (18:53:46.0022): hook for NtQueryDirectoryFile installed at 7710E920 (trampoline at 04F80000)
DEBUG (18:53:46.0022): hook for GetFileVersionInfoExW installed at 734714F0 (trampoline at 04F90000)
DEBUG (18:53:46.0022): all hooks installed
INFO (18:53:46.0022): injection done
DEBUG (18:53:46.0024): create process (a) D:SteamLibrarysteamappscommonSkyrim\TESV.exe — null (in null) — hooking
DEBUG (18:53:46.0041): hooks removed
——————————-
INFO (18:53:46.0044): Windows 6.2 (workstation)
INFO (18:53:46.0044): hook.dll v2.7.5
INFO (18:53:46.0044): Code page: 1252
INFO (18:53:46.0044): injecting to D:SteamLibrarysteamappscommonSkyrimTESV.exe
INFO (18:53:46.0044): using profile Default
INFO (18:53:46.0044): data path is D:SteamLibrarysteamappscommonSkyrimdata
DEBUG (18:53:46.0044): mods are in «D:Mod Organizermods»
INFO (18:53:46.0044): using mod «*Unmanaged: Dawnguard»
INFO (18:53:46.0044): using mod «*Unmanaged: HearthFires»
INFO (18:53:46.0044): using mod «*Unmanaged: Dragonborn»
DEBUG (18:53:46.0045): reading BSA Dragonborn.bsa
———— LOG END ————
DEBUG (18:53:46.0178): reading BSA HearthFires.bsa
DEBUG (18:53:46.0189): reading BSA Dawnguard.bsa
DEBUG (18:53:46.0268): indexing overwrite
DEBUG (18:53:46.0269): update vfs took 0 seconds
DEBUG (18:53:46.0269): data path: D:SteamLibrarysteamappscommonSkyrimdata
INFO (18:53:46.0269): «aaa» maps to «Skyrim — Misc.bsa»
INFO (18:53:46.0269): «aab» maps to «Skyrim — Shaders.bsa»
INFO (18:53:46.0269): «aac» maps to «Skyrim — Textures.bsa»
INFO (18:53:46.0269): «aad» maps to «Skyrim — Interface.bsa»
INFO (18:53:46.0269): «aae» maps to «Skyrim — Animations.bsa»
INFO (18:53:46.0269): «aaf» maps to «Skyrim — Meshes.bsa»
INFO (18:53:46.0269): «aag» maps to «Skyrim — Sounds.bsa»
INFO (18:53:46.0269): «aah» maps to «Skyrim — Voices.bsa»
INFO (18:53:46.0269): «aai» maps to «Skyrim — VoicesExtra.bsa»
INFO (18:53:46.0269): «aaj» maps to «Skyrim — Meshes0.bsa»
INFO (18:53:46.0269): «aak» maps to «Skyrim — Meshes1.bsa»
INFO (18:53:46.0269): «aal» maps to «Skyrim — Patch.bsa»
INFO (18:53:46.0269): «aam» maps to «Skyrim — Textures0.bsa»
INFO (18:53:46.0269): «aan» maps to «Skyrim — Textures1.bsa»
INFO (18:53:46.0269): «aao» maps to «Skyrim — Textures2.bsa»
INFO (18:53:46.0269): «aap» maps to «Skyrim — Textures3.bsa»
INFO (18:53:46.0269): «aaq» maps to «Skyrim — Textures4.bsa»
INFO (18:53:46.0269): «aar» maps to «Skyrim — Textures5.bsa»
INFO (18:53:46.0269): «aas» maps to «Skyrim — Textures6.bsa»
INFO (18:53:46.0269): «aat» maps to «Skyrim — Textures7.bsa»
INFO (18:53:46.0269): «aau» maps to «Skyrim — Textures8.bsa»
INFO (18:53:46.0269): «aav» maps to «Skyrim — Voices_en0.bsa»
INFO (18:53:46.0269): «aaw» maps to «Update.bsa»
INFO (18:53:46.0269): «aax» maps to «Dragonborn.bsa»
INFO (18:53:46.0269): «aay» maps to «HearthFires.bsa»
INFO (18:53:46.0269): «aaz» maps to «Dawnguard.bsa»
INFO (18:53:46.0269): resource list: aaa,aab,aac,aad,aae,aaf,aag,aah,aai,aaj,aak,aal,aam,aan,aao,aap,aaq,aar,aas,aat,aau,aav,aaw,aax,aay,aaz
INFO (18:53:46.0269): working directory: D:SteamLibrarysteamappscommonSkyrim
DEBUG (18:53:46.0269): hook for CreateProcessA installed at 74D66BE0 (trampoline at 01F20000)
DEBUG (18:53:46.0269): hook for CreateProcessW installed at 74D4E320 (trampoline at 01F30000)
DEBUG (18:53:46.0269): hook for LoadLibraryExW installed at 74D4A2B0 (trampoline at 01F40000)
DEBUG (18:53:46.0269): hook for LoadLibraryW installed at 74D4DC30 (trampoline at 01F50000)
DEBUG (18:53:46.0269): hook for LoadLibraryExA installed at 74D4D600 (trampoline at 039D0000)
DEBUG (18:53:46.0269): hook for LoadLibraryA installed at 74D58500 (trampoline at 039E0000)
DEBUG (18:53:46.0269): hook for FindFirstFileExW installed at 73F0C090 (trampoline at 039F0000)
DEBUG (18:53:46.0269): hook for FindNextFileW installed at 73F0A1F0 (trampoline at 03A00000)
DEBUG (18:53:46.0269): hook for FindClose installed at 73F150A0 (trampoline at 03A10000)
DEBUG (18:53:46.0269): hook for GetFileAttributesW installed at 73F0C7A0 (trampoline at 03A20000)
DEBUG (18:53:46.0269): hook for GetFileAttributesExW installed at 73F19140 (trampoline at 03A30000)
DEBUG (18:53:46.0269): hook for SetFileAttributesW installed at 73F37AF0 (trampoline at 03A40000)
DEBUG (18:53:46.0269): hook for CreateFileW installed at 73F0A5C0 (trampoline at 03A50000)
DEBUG (18:53:46.0269): hook for CreateFileA installed at 73F1D600 (trampoline at 03A60000)
DEBUG (18:53:46.0269): hook for CreateDirectoryW installed at 73F19BB0 (trampoline at 03A70000)
DEBUG (18:53:46.0269): hook for DeleteFileW installed at 73F35330 (trampoline at 03A80000)
DEBUG (18:53:46.0269): hook for DeleteFileA installed at 73F34340 (trampoline at 03A90000)
DEBUG (18:53:46.0269): hook for CloseHandle installed at 73F0AD80 (trampoline at 03AA0000)
DEBUG (18:53:46.0269): hook for GetCurrentDirectoryW installed at 73F1E0D0 (trampoline at 03AB0000)
DEBUG (18:53:46.0269): hook for SetCurrentDirectoryW installed at 73F2ECC0 (trampoline at 03AC0000)
DEBUG (18:53:46.0269): hook for MoveFileA installed at 74D57450 (trampoline at 03AD0000)
DEBUG (18:53:46.0269): hook for MoveFileExA installed at 74D8C8C0 (trampoline at 03AF0000)
DEBUG (18:53:46.0269): hook for MoveFileW installed at 74D4E550 (trampoline at 03B00000)
DEBUG (18:53:46.0269): hook for MoveFileExW installed at 74D4E640 (trampoline at 03B20000)
DEBUG (18:53:46.0269): hook for GetPrivateProfileStringA installed at 74D545D0 (trampoline at 03B30000)
DEBUG (18:53:46.0269): hook for GetPrivateProfileStringW installed at 74D540B0 (trampoline at 03B40000)
DEBUG (18:53:46.0270): hook for GetPrivateProfileStructA installed at 74D8A5B0 (trampoline at 03B50000)
DEBUG (18:53:46.0270): hook for GetPrivateProfileStructW installed at 74D8A710 (trampoline at 03B60000)
DEBUG (18:53:46.0270): hook for GetPrivateProfileSectionNamesA installed at 74D8A580 (trampoline at 03B70000)
DEBUG (18:53:46.0270): hook for GetPrivateProfileSectionNamesW installed at 74D53DE0 (trampoline at 03B80000)
DEBUG (18:53:46.0270): hook for GetPrivateProfileSectionA installed at 74D8A4F0 (trampoline at 03B90000)
DEBUG (18:53:46.0270): hook for GetPrivateProfileSectionW installed at 74D53E10 (trampoline at 03BA0000)
DEBUG (18:53:46.0270): hook for GetPrivateProfileIntA installed at 74D54190 (trampoline at 03BB0000)
DEBUG (18:53:46.0270): hook for GetPrivateProfileIntW installed at 74D53D10 (trampoline at 03BC0000)
DEBUG (18:53:46.0270): hook for WritePrivateProfileSectionA installed at 74D8A8F0 (trampoline at 03BD0000)
DEBUG (18:53:46.0270): hook for WritePrivateProfileSectionW installed at 74D8A940 (trampoline at 03BE0000)
DEBUG (18:53:46.0270): hook for WritePrivateProfileStringA installed at 74D53C70 (trampoline at 03BF0000)
DEBUG (18:53:46.0270): hook for WritePrivateProfileStringW installed at 74D46C80 (trampoline at 03C00000)
DEBUG (18:53:46.0270): hook for WritePrivateProfileStructA installed at 74D8A990 (trampoline at 03C10000)
DEBUG (18:53:46.0270): hook for WritePrivateProfileStructW installed at 74D8AAE0 (trampoline at 03C20000)
DEBUG (18:53:46.0270): hook for OpenFile installed at 74D8B930 (trampoline at 03C30000)
DEBUG (18:53:46.0270): hook for CopyFileA installed at 74D52F10 (trampoline at 03C40000)
DEBUG (18:53:46.0270): hook for CopyFileW installed at 74D59F60 (trampoline at 03C50000)
DEBUG (18:53:46.0270): hook for CreateHardLinkA installed at 74D66B80 (trampoline at 03C70000)
DEBUG (18:53:46.0270): hook for CreateHardLinkW installed at 74D66BA0 (trampoline at 03C80000)
DEBUG (18:53:46.0270): hook for GetFullPathNameW installed at 74D59B50 (trampoline at 03C90000)
DEBUG (18:53:46.0270): hook for GetModuleFileNameA installed at 74D4DAB0 (trampoline at 03CA0000)
DEBUG (18:53:46.0270): hook for GetModuleFileNameW installed at 74D4CEA0 (trampoline at 03CB0000)
DEBUG (18:53:46.0270): hook for SHFileOperationA installed at 75F142F0 (trampoline at 03CC0000)
DEBUG (18:53:46.0270): hook for SHFileOperationW installed at 75D8D070 (trampoline at 03CD0000)
DEBUG (18:53:46.0270): hook for GetFileVersionInfoW installed at 73471550 (trampoline at 03CE0000)
DEBUG (18:53:46.0270): hook for GetFileVersionInfoSizeW installed at 73471530 (trampoline at 03CF0000)
DEBUG (18:53:46.0270): hook for NtQueryDirectoryFile installed at 7710E920 (trampoline at 03D00000)
DEBUG (18:53:46.0270): hook for GetFileVersionInfoExW installed at 734714F0 (trampoline at 03D10000)
DEBUG (18:53:46.0270): all hooks installed
INFO (18:53:46.0270): injection done
DEBUG (18:53:46.0468): get file attributes: C:UsersuserDocumentsMy GamesSkyrimSkyrim.INI -> D:Mod OrganizerprofilesDefaultSkyrim.INI: 20
INFO (18:53:46.0733): archive list limit removed at 00AFEE53
DEBUG (18:53:46.0838): createfile w: C:UsersuserAppDataLocalSkyrim.Plugins.txt -> D:Mod OrganizerprofilesDefaultPlugins.txt (80000000 — 3) = 000002F0 (0)
DEBUG (18:53:47.0058): DataUpdate.INI doesn’t exist, no further queries
DEBUG (18:53:47.0060): first access to data
DEBUG (18:53:47.0060): createfile bsa not rerouted: D:SteamLibrarysteamappscommonSkyrimDATAaaa -> D:SteamLibrarysteamappscommonSkyrimDATASkyrim — Misc.bsa -> D:SteamLibrarysteamappscommonSkyrimdataSkyrim — Misc.bsa
DEBUG (18:53:47.0069): createfile bsa not rerouted: D:SteamLibrarysteamappscommonSkyrimDATAaab -> D:SteamLibrarysteamappscommonSkyrimDATASkyrim — Shaders.bsa -> D:SteamLibrarysteamappscommonSkyrimdataSkyrim — Shaders.bsa
DEBUG (18:53:47.0070): createfile bsa not rerouted: D:SteamLibrarysteamappscommonSkyrimDATAaac -> D:SteamLibrarysteamappscommonSkyrimDATASkyrim — Textures.bsa -> D:SteamLibrarysteamappscommonSkyrimdataSkyrim — Textures.bsa
DEBUG (18:53:47.0077): createfile bsa not rerouted: D:SteamLibrarysteamappscommonSkyrimDATAaad -> D:SteamLibrarysteamappscommonSkyrimDATASkyrim — Interface.bsa -> D:SteamLibrarysteamappscommonSkyrimdataSkyrim — Interface.bsa
DEBUG (18:53:47.0077): createfile bsa not rerouted: D:SteamLibrarysteamappscommonSkyrimDATAaae -> D:SteamLibrarysteamappscommonSkyrimDATASkyrim — Animations.bsa -> D:SteamLibrarysteamappscommonSkyrimdataSkyrim — Animations.bsa
DEBUG (18:53:47.0081): createfile bsa not rerouted: D:SteamLibrarysteamappscommonSkyrimDATAaaf -> D:SteamLibrarysteamappscommonSkyrimDATASkyrim — Meshes.bsa -> D:SteamLibrarysteamappscommonSkyrimdataSkyrim — Meshes.bsa
DEBUG (18:53:47.0091): createfile bsa not rerouted: D:SteamLibrarysteamappscommonSkyrimDATAaag -> D:SteamLibrarysteamappscommonSkyrimDATASkyrim — Sounds.bsa -> D:SteamLibrarysteamappscommonSkyrimdataSkyrim — Sounds.bsa
DEBUG (18:53:47.0096): createfile bsa not rerouted: D:SteamLibrarysteamappscommonSkyrimDATAaah -> D:SteamLibrarysteamappscommonSkyrimDATASkyrim — Voices.bsa -> D:SteamLibrarysteamappscommonSkyrimdataSkyrim — Voices.bsa
DEBUG (18:53:47.0126): createfile bsa not rerouted: D:SteamLibrarysteamappscommonSkyrimDATAaai -> D:SteamLibrarysteamappscommonSkyrimDATASkyrim — VoicesExtra.bsa -> D:SteamLibrarysteamappscommonSkyrimdataSkyrim — VoicesExtra.bsa
DEBUG (18:53:47.0126): createfile bsa not rerouted: D:SteamLibrarysteamappscommonSkyrimDATAaaj -> D:SteamLibrarysteamappscommonSkyrimDATASkyrim — Meshes0.bsa -> D:SteamLibrarysteamappscommonSkyrimdataSkyrim — Meshes0.bsa
INFO (18:53:47.0126): Windows Exception (c0000005). Origin: «D:SteamLibrarysteamappscommonSkyrimTESV.exe» (687b21). Last hooked call: void *__stdcall CreateFileW_rep(const wchar_t *,unsigned long,unsigned long,struct _SECURITY_ATTRIBUTES *,unsigned long,unsigned long,void *)
The problem
Just today, I launched Mod Organizer 2 and at first it was having errors starting up. Eventually after a few re-launches it worked. I launched the game, it worked fine. However I tried to install a new mod, and it gives me the following error message:
Could Not Load file or Assembly
‘file:///C:UsersMy UserDesktopSkyrim ModsMod OrganizerNCCGamemodesSkyrimSE.dll’ or one of it’s dependencies. Operation not supported. (Exception from HRESULT: 0x80131515)
This was the first time this has happened to me, and now I’m unable to even reinstall my current mods to change settings.
Environment
- Mod Organizer Version that exhibits the issue: v2.1.1
- Last Mod Organizer Verison that did not exhibit the issue (if applicable): The Current version up until today
- Desktop OS/version used to run Mod Organizer: Windows 10
Details
After clicking ok on the error message, I get the message Installation Failed (error code 5) which after clicking ok on that small window, then it disappears and so does the window saying Running external installer…..
Link to Mod Organizer logs
USVFS
https://gist.github.com/awsomemobs2000/d090a380932e47373d1ab5f3195ca129
MO Interface
https://gist.github.com/awsomemobs2000/4c6ac9e2199fbd991033af5d236a4d30
The problem
Just today, I launched Mod Organizer 2 and at first it was having errors starting up. Eventually after a few re-launches it worked. I launched the game, it worked fine. However I tried to install a new mod, and it gives me the following error message:
Could Not Load file or Assembly
‘file:///C:UsersMy UserDesktopSkyrim ModsMod OrganizerNCCGamemodesSkyrimSE.dll’ or one of it’s dependencies. Operation not supported. (Exception from HRESULT: 0x80131515)
This was the first time this has happened to me, and now I’m unable to even reinstall my current mods to change settings.
Environment
- Mod Organizer Version that exhibits the issue: v2.1.1
- Last Mod Organizer Verison that did not exhibit the issue (if applicable): The Current version up until today
- Desktop OS/version used to run Mod Organizer: Windows 10
Details
After clicking ok on the error message, I get the message Installation Failed (error code 5) which after clicking ok on that small window, then it disappears and so does the window saying Running external installer…..
Link to Mod Organizer logs
USVFS
https://gist.github.com/awsomemobs2000/d090a380932e47373d1ab5f3195ca129
MO Interface
https://gist.github.com/awsomemobs2000/4c6ac9e2199fbd991033af5d236a4d30
Mod Organizer MO|MO2 (Инструмент для управления модами) |
02.05.2017 в 09:26:39, сообщение № 16 Offline Skycrawler Проверенные Горожанин 6 постов Шикарная программа. Раньше пользовался только NMM, и теперь понял, насколько МО превосходит её. |
18.06.2017 в 23:16:47, сообщение № 17 Offline MoestroDistoPlus Проверенные Горожанин 5 постов Пишу сюда, а вдруг помогут…В общем, такое дело — Использую Mod Organizer v1.3.11, и он мне выдал недавно вот такую вот ошибку: ———— LOG END ———— Использую также SkyRe и Elys -Community- Uncapper. Не знаю, связано это или нет, но после появления данной ошибки настроенный мной Elys Community Uncapper перестал работать как надо. Потолок навыков я указал значением в «150». Однако, в самой игре это значение во всех навыках продолжает расти, несмотря на ограничения. Как решить такую проблему? Может кто помочь? |
24.06.2017 в 01:51:19, сообщение № 18 Offline MoestroDistoPlus Проверенные Горожанин 5 постов Цитата ąnizórđą () MoestroDistoPlus, в SKSE_Elys_Uncapper.ini параметр bUseSkillFormulaCaps=0?А МО лучше переустановить. «bUseSkillFormulaCaps=1» — Вот такой параметр у меня в файле. А МО уже переустановил. Однако, тут же вопрос — МО какой версии лучше использовать для Skyrim Legendary Edition? Тот же МО версии 1.3.11? Или новый 2.0.8.3b? Просто данная проблема также началась у меня после того, как попытался обновить МО с v1.3.11 до v2.0.8.3b. И Wrye Bash с v3.0.6 до v3.0.7. Однако новый МО мне не понравился функционалом и я вернулся к старой версии 1.3.11, а Wrye Bash оставил v3.0.7. После чего и ошибка выскочила в МО вышеописанная и Elys Community Uncapper перестал работать. |
25.06.2017 в 03:57:13, сообщение № 19 Offline MoestroDistoPlus Проверенные Горожанин 5 постов ąnizórđą, Да вроде как всё удалял….Ну вот сейчас переустановил МО v1.3.11 и Wrye Bash 3.0.6, и начал новую игру. Elys Community Uncapper вообще удалил. Надоело в нём копаться…..Пока всё работает нормально. Надеюсь, что так и продолжится…… В любом случае, спасибо вам за помощь! |
27.07.2017 в 21:09:36, сообщение № 20 Offline Catherineee Проверенные Горожанин 1 постов Надеюсь кто-нибудь сможет помочь мне с моей проблемой. Не смогла найти где-либо нужной информации. Установила MO, всё было замечательно какое-то время, но по какой-то причине игра начала вылетать при запуске. И в итоге мной было принято решение переустановить скайрим и заодно скчать новую версию MO и SKSE. Но проблем, кажется, стало только больше. Теперь невозможно зайти в SKSE через MO, выдает ошибку, хотя игра всё равно запускается, правда без SKSE похоже. |
04.01.2018 в 01:55:22, сообщение № 21 Offline alexeyfenix Проверенные Горожанин 1 постов Парни, кто-нибудь ставит моды через MO2 на SSE? У меня на голый скайрим SE через MO2 дает вылет О_о… не говоря про то,что почему-то русский язык не поддерживается и пишет квадраты вместо кириллицы. |
15.03.2018 в 08:17:10, сообщение № 22 Offline Netsamer Проверенные Исследователь 59 постов Цитата не говоря про то,что почему-то русский язык не поддерживается и пишет квадраты вместо кириллицы. Была похожая проблема с багнутым творением от Механиков (Skyrim LE), в MO поставил пару основных модов (SkiUI, Карту, MCM, ну и т.д.) запускаю через MO, всё вроде как нормально, всё по русски, но всё повисло, даже нет курсора от мыши, запускаю с ярлыка на Рабочем столе (skse_loader.exe), в игре в место букв квадратики, пытался и так и эдок, выключал моды, потом где то на форумах прочёл что идеальным вариантом для модов будет репка от Fenix’a, снёс всё, и по новой поставил уже от «F» — всё прекрасно работает. Это уже второй случай когда творение от махаников работает не корректно с модами (Far Cry 3 + Medium Mod 2.15 Predator из мода Medium mod v2.15 F) опять же на Фениксе пашет на ура. Вот ещё нашёл похожую проблему (возможно этот баг проявляет себя только на версии 2.х): Цитата Если запускать кнопкой Run исчезает русский язык,появляются кубики и буквы греческого алфавита! Что бы игра работала корректно на русском языке в Mod Organizer жмём кнопку |
14.04.2018 в 11:59:55, сообщение № 23 Online k©קaso√® Администраторы Искусник 585 постов Обновление 2.1.2
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14.04.2018 в 17:34:58, сообщение № 24 Offline Xorras Проверенные Горожанин 4 постов Ради любопытства, есть ли смысл обновлять с МО1 на MO2 если пользуюсь им лишь для легендарки? |
17.04.2018 в 08:59:44, сообщение № 25 Offline Ronder Проверенные Горожанин 6 постов Цитата Xorras () Ради любопытства, есть ли смысл обновлять с МО1 на MO2 если пользуюсь им лишь для легендарки? Нет смысла.
|
06.05.2018 в 15:01:46, сообщение № 26 Offline Viverna Проверенные Горожанин 10 постов Чем может объясняться такая ошибка: 14:48:01 failed to parse esp file K:SteamSteamAppscommonSkyrim ModsmodsUSLEEPUnofficial Skyrim Legendary Edition Patch.esp: sub-record incomplete Появилась внезапно, ничего пред этим не меняла, на предыдущей версии USLEEP. После переустановки USLEEP, сообщение об ошибке, по прежнему, появляется. Unofficial Skyrim Legendary Edition Patch.esp не определяется МО, как псевдо-esm. Но всё работает. |
09.05.2018 в 15:21:58, сообщение № 27 Online k©קaso√® Администраторы Искусник 585 постов Обновление:2.1.3 Исправления Другие изменения |
16.05.2018 в 18:27:22, сообщение № 28 Online k©קaso√® Администраторы Искусник 585 постов Обновление:1.3.15 для Mod Organizer 1 |
20.06.2018 в 06:35:16, сообщение № 29 Offline Zorekan Проверенные Горожанин 1 постов Всем привет!
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04.08.2018 в 12:22:29, сообщение № 30 Online k©קaso√® Администраторы Искусник 585 постов Обновление:2.1.4 Исправления: |
МО Мод органайзер не видит мою сборку скайрим
Привет всем, кто сталкивался с проблемой подобного характера, подскажите как решить. МО просто не видит мою сборку SLMP GR? система свежая, все дрова и проги стоят, игра подписана на инглише
Николай78954
И сколько ещё эту тему будешь поднимать🙅, давно уже бы скачал nexus mod и не парил мозги ни себе, ни людям
видит усё што установлено и што не установлено
P.s.: для особо одаренных ярлык выделен красным цветом
Николай78954
http://www.playground.ru/files/elder_scrolls_5_skyrim_nexus_mod_manager_ustanovka_i_upravlenie_modami-135922/ вот те от сюда, если гм не доверяеш
Николай78954
ты дурак?зачем 2 тему создал
Volfman1234567890
Он создает автономную папку для модов чтоб не заменять оригинальные скрипты , текстуры и так далее?
Slashur Entertainment
потому что там никто ответа не дал, а если проходят сутки то уже вряд ли кто увидит тему, и оскорблениями я бы не разбрасывался
Николай78954
Попробуй, узнаешь
Slashur Entertainment
Третья вроде
Volfman1234567890
вторая)
Николай78954
Мод органайзер как и nexus пытаются найти файл tesV.exe (или skyrim.exe). В сборке SLMP GR данный файл удален (запуск все равно происходит через skse.exe). В ТЕОРИИ, если сделать копию skse.exe и переименовать в tesV.exe или skyrim.exe, вышеперечисленные программы, увидят скайрим.
Авторизуйтесь, чтобы принять участие в обсуждении.
#1
Posted 25 May 2022 — 03:53 pm
MasterofFright
- Members
- 2 posts
Stranger
Hi,
After long time I wanted back to Skyrim and mod to Special Edition.
Usually I’m using Mod Organizer 2 for installing mods.
Anyway..
When I try to start even Skyrim or Skyrim Launcher with Mod Organizer 2, its giving Error and not launch game.
I’m not using any Antivirus software or Malware app. and Yes, first I manually started Skyrim game before for ini files. and Located to MO2 to Skyrim SE directory for file location.
Using custom Windows 10 x64 Lite OS, some Windows features not enabled in this version. and Windows Defender not installed.
I think somehow this Anniversary Edition caused this, I’m sure before this update I succesfully modded heavily SE.
I hope You can help me about that. Maybe there are others who had the same problem and solved it.
Thanks..
#2
Algabar
Posted 26 May 2022 — 09:49 am
Algabar
- Premium Member
- 1,540 posts
Faithful poster
I think somehow this Anniversary Edition caused this, I’m sure before this update I succesfully modded heavily SE.
You need to update SKSE and some mods depending on it. The usual suspects are things like SSE Engine Fixes, Racemenu, Address library, PapyrusUtil and the like.
This list may help a bit.
https://modding.wiki…rs/skse-plugins
The list is about compatibility with AE, but you can also use it to see, which mods need an update.
#3
MasterofFright
Posted 26 May 2022 — 05:18 pm
MasterofFright
- Members
- 2 posts
Stranger
I think somehow this Anniversary Edition caused this, I’m sure before this update I succesfully modded heavily SE.
You need to update SKSE and some mods depending on it. The usual suspects are things like SSE Engine Fixes, Racemenu, Address library, PapyrusUtil and the like.
This list may help a bit.
https://modding.wiki…rs/skse-plugins
The list is about compatibility with AE, but you can also use it to see, which mods need an update.
Tried without any mod, even without SKSE. But not worked for me ..