Nitrox launcher subnautica ошибка

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

Pick a username
Email Address
Password

By clicking “Sign up for GitHub”, you agree to our terms of service and
privacy statement. We’ll occasionally send you account related emails.

Already on GitHub?
Sign in
to your account


Go to SubnauticaNitrox


r/SubnauticaNitrox

Nitrox is a mod for Subnautica that opens the game up to multiplayer. That allows you to play with your friends over the internet, or locally over a LAN connection. The mod has been released and is in a working state, however is still being continually updated to fix bugs and add improvements. You can download the mod today from https://nitrox.rux.gg/
|
|
Discord Server: https://discord.gg/nitroxmod | |




Members





Online



I have the game installed and I wanted to play with a friend. At first it worked, but for some reason, it won’t start anymore and is giving me this error. I tried restarting the launcher, my computer, and reinstalling nitrox but it won’t work.

Nitrox — это мод, который добавляет возможность мультиплеера в игру Subnautica. Однако при запуске сервера на этом моде могут возникнуть проблемы.

Причины проблемы

Наиболее распространенной причиной проблемы с запуском сервера на моде Nitrox является неверная версия игры или мода. Если версии не совместимы, то сервер не запустится.

Решение проблемы

Следующие шаги могут помочь вам решить проблему с запуском сервера на моде Nitrox:

  1. Проверьте версию игры и мода. Убедитесь, что они совместимы друг с другом.
  2. Попробуйте переустановить мод и игру.
  3. Убедитесь, что ваш компьютер соответствует требованиям игры и мода.
  4. Проверьте наличие ошибок в логе сервера.

Если ничего из перечисленного не помогло, то можете обратиться за помощью к разработчикам мода или сообществу игроков.

Заключение

При запуске сервера на моде Nitrox могут возникать проблемы, но их можно решить, следуя приведенным выше рекомендациям. Важно также помнить, что регулярное обновление мода и игры может помочь избежать проблем в будущем.

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and
privacy statement. We’ll occasionally send you account related emails.

Already on GitHub?
Sign in
to your account

Closed

TheMysticle opened this issue

Feb 10, 2018

· 7 comments

Comments

@TheMysticle

Hello and thank you for working on this amazing mod. I have installed it successfully and I have the multiplayer button in my game, but when I try to start the nitrox server it gives me this error.
[Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
Anything I can do?
Here is the entire CMD window:
[Nitrox] Log level set to ConsoleInfo, ConsoleDebug
[Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
[Nitrox] E: System.IO.FileNotFoundException: Make sure resources.assets is in current or parent directory and readable.
at NitroxServer.GameLogic.EntitySpawner.GetDataFiles(String& lootDistributions, Dictionary`2& worldEntityData) in C:UsersolikrNitroxNitroxServerGameLogicSpawningEntitySpawner.cs:line 166
at NitroxServer.GameLogic.EntitySpawner..ctor() in C:UsersolikrNitroxNitroxServerGameLogicSpawningEntitySpawner.cs:line 31
at NitroxServer.Communication.Packets.PacketHandler..ctor(PlayerManager playerManager, TimeKeeper timeKeeper, SimulationOwnership simulationOwnership) in C:UsersolikrNitroxNitroxServerCommunicationPacketsPacketHandler.cs:line 26
at NitroxServer.Server..ctor() in C:UsersolikrNitroxNitroxServerServer.cs:line 17
at NitroxServer.Program.Main(String[] args) in C:UsersolikrNitroxNitroxServerProgram.cs:line 14
Thanks in advance

@MarijnS95

The error message tells you what to do:

[Nitrox] E: System.IO.FileNotFoundException: Make sure resources.assets is in current or parent directory and readable.

@TheMysticle

The error message tells you what to do:

@TheMysticle

Sorry about that so do I just copy resources.assets into server folder?
Also the error before that tells me my game isn’t installed
Thanks

@TheMysticle

When I copy resources.assets into the subnautica folder I get this error:
[Nitrox] Log level set to ConsoleInfo, ConsoleDebug
[Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
[Nitrox] W: Couldn’t load serializable attribute for Peeper version
[Nitrox] W: Couldn’t load serializable attribute for Peeper version
[Nitrox] I: Loading batch data…
[Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
[Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
[Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
[Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
[Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
[Nitrox] E: System.AggregateException: One or more errors occurred. —> System.InvalidOperationException: Could not locate subnautica root

@MarijnS95

We had a little discussion and looked into the code, and it turns out that the fallback path for when Steam can’t be found (which is a legitimate usecase when running the server application on a separate machine that doesn’t have the game installed) causes incorrect log messages to be printed. More importantly, this fallback only applies to resources.assets, the mandatory batch files are not provided with such a fallback and prevent the server from starting.

For now, you can only use the server application on a machine with Subnautica installed through Steam, until we get to fixing this.

@MadMaxOfYore

Closing this issue as the desired functionality is way out of scope for any iterations in the foreseeable future. We need to get focus on a stable server before we try and deal with the logistics of running the server app on a separate, dedicated machine.

@MarijnS95

@MadMaxOfYore I do think that this is in the scope of the foreseeable future, as running a server on a separate machine is a very real usecase. The only limiting factor is a tiny bug, which can be fixed simultaneously with the settings-file story. That feature is required for our first alpha release anyway.

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and
privacy statement. We’ll occasionally send you account related emails.

Already on GitHub?
Sign in
to your account


Closed

TheMysticle opened this issue

Feb 10, 2018

· 7 comments

Comments

@TheMysticle

Hello and thank you for working on this amazing mod. I have installed it successfully and I have the multiplayer button in my game, but when I try to start the nitrox server it gives me this error.
[Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
Anything I can do?
Here is the entire CMD window:
[Nitrox] Log level set to ConsoleInfo, ConsoleDebug
[Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
[Nitrox] E: System.IO.FileNotFoundException: Make sure resources.assets is in current or parent directory and readable.
at NitroxServer.GameLogic.EntitySpawner.GetDataFiles(String& lootDistributions, Dictionary`2& worldEntityData) in C:UsersolikrNitroxNitroxServerGameLogicSpawningEntitySpawner.cs:line 166
at NitroxServer.GameLogic.EntitySpawner..ctor() in C:UsersolikrNitroxNitroxServerGameLogicSpawningEntitySpawner.cs:line 31
at NitroxServer.Communication.Packets.PacketHandler..ctor(PlayerManager playerManager, TimeKeeper timeKeeper, SimulationOwnership simulationOwnership) in C:UsersolikrNitroxNitroxServerCommunicationPacketsPacketHandler.cs:line 26
at NitroxServer.Server..ctor() in C:UsersolikrNitroxNitroxServerServer.cs:line 17
at NitroxServer.Program.Main(String[] args) in C:UsersolikrNitroxNitroxServerProgram.cs:line 14
Thanks in advance

@MarijnS95

The error message tells you what to do:

[Nitrox] E: System.IO.FileNotFoundException: Make sure resources.assets is in current or parent directory and readable.

@TheMysticle

The error message tells you what to do:

@TheMysticle

Sorry about that so do I just copy resources.assets into server folder?
Also the error before that tells me my game isn’t installed
Thanks

@TheMysticle

When I copy resources.assets into the subnautica folder I get this error:
[Nitrox] Log level set to ConsoleInfo, ConsoleDebug
[Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
[Nitrox] W: Couldn’t load serializable attribute for Peeper version
[Nitrox] W: Couldn’t load serializable attribute for Peeper version
[Nitrox] I: Loading batch data…
[Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
[Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
[Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
[Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
[Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
[Nitrox] E: System.AggregateException: One or more errors occurred. —> System.InvalidOperationException: Could not locate subnautica root

@MarijnS95

We had a little discussion and looked into the code, and it turns out that the fallback path for when Steam can’t be found (which is a legitimate usecase when running the server application on a separate machine that doesn’t have the game installed) causes incorrect log messages to be printed. More importantly, this fallback only applies to resources.assets, the mandatory batch files are not provided with such a fallback and prevent the server from starting.

For now, you can only use the server application on a machine with Subnautica installed through Steam, until we get to fixing this.

@MadMaxOfYore

Closing this issue as the desired functionality is way out of scope for any iterations in the foreseeable future. We need to get focus on a stable server before we try and deal with the logistics of running the server app on a separate, dedicated machine.

@MarijnS95

@MadMaxOfYore I do think that this is in the scope of the foreseeable future, as running a server on a separate machine is a very real usecase. The only limiting factor is a tiny bug, which can be fixed simultaneously with the settings-file story. That feature is required for our first alpha release anyway.

Содержание

  1. Subnautica coop mod #326
  2. Comments
  3. Footer
  4. Changelog
  5. Nitrox version 1.7.1.0
  6. Nitrox version 1.7.0.0
  7. Nitrox version 1.6.1.0
  8. Nitrox version 1.6.0.0
  9. Nitrox version 1.5.0.1
  10. Nitrox version 1.5.0.0
  11. Nitrox version 1.4.0.0
  12. Nitrox version 1.3.0.0
  13. Nitrox version 1.2.2.0
  14. Nitrox version 1.2.1.0
  15. Nitrox version 1.2.0.1
  16. Nitrox version 1.2.0.0
  17. Wanna join the team?

Subnautica coop mod #326

i have installed subnautica from Epic games and i have this error when i start the nitrox server:
Nitrox] I: It appears you don’t have Subnautica installed anywhere. The game files are needed to run the server.
[Nitrox] E: System.IO.FileNotFoundException: Make sure resources.assets is in current or parent directory and readable.

The text was updated successfully, but these errors were encountered:

So I think I found a bandaid fix. I noticed the «Make sure resources.assets is in current or parent directory and readable.». I took the ‘resources.assets’ from my subnautica install folder (SubnauticaSubnautica_Data) and put it into DocumentsNitroxNitroxServerbinDebug_WPF. It appears to work so far. I was able to join my own server, which I wasn’t able to do before I did this fix. I will have to see later if my friends are able to join.

I did that but the sync was really really really bad (players spinning and random player positions). I saw too, that the world was empty (no resources/animals/chat etc) and the «It appears you don’t have Subnautica installed anywhere.» continues spaming the log

Ahhh. I get the same thing. I get the spamming of «It appears you don’t have Subnautica installed anywhere.» Also no resources don’t seem to appear as well as animals. I’m going to try copying the install files into my steam directory and see if that helps with just making it think I installed it there

How were you able to fix the creature spawning?

Nitrox hasn’t yet been updated for install locations outside of your Steam library, but you can just save over the SteamHelper.cs class in NitroxModel/Helper and circumvent the entire steam process. FindSubnauticaPath() is used to get the directory so you can replace the return statement with
return Optional .Of(«C:/your/game/directory»);
and it doesn’t give you messages about not owning the game.
Make sure to rebuild the server before trying again.

I used Epic version too, and i fixed issue with steam location yesterday, but world is still empty. @TheNikoWTF how did you manage to fi creature spawning, since your link leads nowhere?

I used Epic version too, and i fixed issue with steam location yesterday, but world is still empty. @TheNikoWTF how did you manage to fi creature spawning, since your link leads nowhere?

How were you able to fix the creature spawning?

By the link at the top of the photo

@TheNikoWTF Whatever comment you are trying to link to on issue 188 is gone. No one can see anything by clicking on that link.

@TheNikoWTF Whatever comment you are trying to link to on issue 188 is gone. No one can see anything by clicking on that link.

Copy it manually, i dont know why but dont work if you click it ^^

#188 (comment)
Edit: Oh now works hahaha

@TheNikoWTF i tried but it’s not working. Nitrox server told me that Subnautica isn’t install.
first file :

second file :

@TheNikoWTF i tried but it’s not working. Nitrox server told me that Subnautica isn’t install.
first file :

second file :

I dont know. try to place the server (exe, dll etc) to Subnautica_Data.
I saw that the server dont save anything 😢

Np, i will wait for a new version or a good fix

hi hi you can tell me how to install the nitrox mod on the launcher epic games pls?

Well i have same issue in Steam and Epic version, so filenames are not the case

@TheNikoWTF i tried but it’s not working. Nitrox server told me that Subnautica isn’t install.
first file :

second file :

see, string subnauticaPath = «D:/Program Files/Epic Games/Subnautica/» it’s missing ;

© 2023 GitHub, Inc.

You can’t perform that action at this time.

You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. Reload to refresh your session.

Источник

Changelog

View the latest changelog and version history for the Nitrox Mod releases.

03.01.2023 · 23:48

Nitrox version 1.7.1.0

  • Minor fix and Adjustement for the Subnautica 2.0 incompatibility
  • Fixed a bug where Windows 7 users would not be able to open the launcher.
  • Fixed a bug where Subnautica 2.0 users were able to launch the client or start a server.
  • Steam Users
  • Will now temporarily show the steps needed to downgrade to Legacy version so that the mod works.
  • Epic Users
  • No it’s not working yet.
  • MSStore
  • Don’t look here either.
11.12.2022 · 19:30

Nitrox version 1.7.0.0

  • Revamps and Improvements on the base building experience.
  • You can no longer build/destroy base parts when a player is in the way.
  • Significant reduction of red structure occurances.
  • Vast improvements on base building loading properly after re-logging (ladders, reactors, alien containments, . )
  • -Overall Improvements
  • Improvements on our network layer (faster, uses less memory, more secure and produces a smaller output).
  • Improvements on our localization process (Switched to WebLate).
  • Improvements on our InGame Debuggers.
  • Improvements on platform detection for Linux systems.
  • -Nitrox Launcher Quality of Life Improvements.
  • Added a way to configure nitrox firewall rules automatically.
  • Added a way to specify subnautica installation path through environment variables.
  • -Gameplay Quality of Life Improvements.
  • Added LAN server discovery inside main menu.
  • Added player list tab inside PDA.
  • Added command history to the ingame chat (up/down arrows).
  • Added mute system to the chat (/mute).
  • Players will no longer be loosing health/food/oxygen during loading time.
  • Players will no longer be able to clip through the map during both loading and teleportation.
  • Added sync for aurora commands (explode/restore/countdown).
  • Added sync for vehicle destruction (seamoth/cyclops/exosuit).
  • Added sync for ping preferences (colors, visibility, . ).
  • Added sync for analyzed technologies.
  • Added sync for rocket launch sequence.
  • -Bug Squashing
  • Fixed a bug where player color would not match his ping color.
  • Fixed a bug where moonpool undocking sequence was not working.
  • Fixed a bug where player’s skin lighting was dark when entering lifepod/bases.
  • Fixed a bug where teleporting commands would clip the player through the world.
  • Fixed a bug where teleport commands were not working inside base/cyclops.
  • Fixed a bug where inventory items would duplicate after death.
  • Fixed a bug where cyclops was not moving if driver was using cameras.
  • Fixed a bug where you could modify another player’s inventory.
  • Fixed a bug where the main menu was freezing while joining a server.
  • Fixed a bug where join queue could break when a player was leaving during loading time.
  • Fixed a bug where timeout system for the join queue was not functional. No need to restart the whole game.
  • Fixed a bug where the commands like «kick/server stop» would allow you to keep playing through the pop-up.
  • Fixed a bug where Steam was not starting Subnautica.
  • Fixed a bug where you can see «unprocessable command» when using the help command.
  • Fixed various instances of inventory wiping.
  • Fixed issues with Discord integration.
  • Updated to latest translations
  • Project cleanup and upgraded to latest dependencies.
06.09.2022 · 17:25

Nitrox version 1.6.1.0

  • Fixed a bug where fragments wouldn’t spawn at all
  • Added fallback when external IP returned by router is a private network
21.02.2022 · 18:33

Nitrox version 1.6.0.0

  • Added a brand new launcher UI
  • Reworked Discord integration with modernized UI
  • Save files will now use JSON format by default
  • Temporary workaround for vehicle stuck on nothing (exit and enter the vehicle)
  • Disabled daynightspeed, speed and sub Subnautica commands
  • Improved performance and reliability with matrix computing
  • Improved help command to provide information over specific command
  • Improved sit animation and added multiple seats to bench
  • Improved UPnP support and added fallback for getting public IP
  • Improved clarity of IP messages in console
  • Improved game platform check (Steam, Epic, Discord, MSstore)
  • Improved sync of rocket stages and pre-flights checks
  • Improved sync of Subnautica events (Aurora, radio, . )
  • Added more translations (Danish, Croatian, Dutch, Czech, Polish, . )
  • Added sync for player goals on per-player basis (i.e: goals like collecting resources)
  • Added sync for blueprints scan progress
  • Added a join queue to server to improve reliability upon loading
  • Added a streamer mode options (hide IP, hide chat, . )
  • Added a server option to fully load the map upon server start (can take few minutes)
  • Added a server option to disable UPnP port forwarding
  • Added a way to customize launch arguments (like VR options)
  • Reduced instances of random errors while loading a save
  • Reduced instances of antivirus false positive
  • Fixed a bug where vehicles modules would not persist upon reload
  • Fixed a bug where Aurora could explode multiple times
  • Fixed a bug where vehicles color and name could desync
  • Fixed a bug where ion cubs would spawn stuck underground
  • Fixed a bug where wrecks and precursors bases were not fully loading
  • Fixed a bug where seaglides were loosing battery way too quickly
  • Fixed a bug where items were not well parented with other objects (wrecks parts, . )
  • Fixed a bug where using free-cam would spam logs with errors
  • Fixed a bug where cyclops sonar would be executed for every player
  • Fixed a bug where cyclops decoy launcher button cooldown wasn’t applied.
  • Fixed a bug where cyclops motor state sync could fail
  • Fixed a bug where lockers/signs labels could disappear upon restart
  • Fixed a bug where nitrox version label were disorienting in VR
  • Fixed a bug where you could get disconnected if you clicked on join button twice
  • Fixed a bug in joining menu where you could not join a server if you tabbed out
  • Fixed a bug where config file values could not be updated when properties were missing
  • Fixed a bug where config file could became invalid upon switching format with commands
  • Fixed a bug where you could leave your chair/bench while chatting (when pressing E key)
  • Fixed a bug where storage’s name wasn’t persisted
  • Fixed a bug where discord game platform wasn’t recognize
  • Fixed various random errors inside logs.
  • Removed limitation on port under 1024 (use it if you know what you’re doing)
  • Huge project cleanup and technical migrations (C#11, latest dependencies, . )
26.07.2021 · 23:36

Nitrox version 1.5.0.1

  • Added option to disable UPnP port forwarding
  • Added backwards compatibility of previous «servers» file format
  • Added auto save for missing server.cfg properties when server.cfg is loaded
  • Fixed regression that prevented using hostname instead of IP
25.07.2021 · 00:25

Nitrox version 1.5.0.0

  • Vastly improved player modules (reduced instances of seamoth explosions)
  • Vastly improved load time while launching the mod
  • Vastly improved server logic inside the launcher
  • Improved save files reliability (reduced instances of corruption)
  • Improved reliability for rockets (reduced instances of stages rollback)
  • Improved steam path discovery (new format has been introduced recently)
  • Added seed system for save files (The escapepod will now generate at a random place depending on the seed)
  • Added audio sync (include most of the basic sounds)
  • Added sync for plant growth (inside storage too)
  • Added sync for bench/chair (Only one person can sit now)
  • Added sync for inventories (quickslots will be persisted upon relog)
  • Added sync for held items
  • Added support for UPNP (automatic port forwarding for compatible router)
  • Added support for translations (French,Spanish,German,Romanian,Finnish,Russian,Italian,Hungarian,Slovak,Portuguese. )
  • Added automatic file upgrade between nitrox updates
  • Fixed a bug causing fabricators/workenches to loop forever
  • Fixed a bug causing vehicle bay to be able to only craft 1 vehicle
  • Fixed a bug causing non fully vehicle inside cyclops to quickly drain all the energy
  • Fixed a few instances of item disappearing
  • Fixed a bug causing server restart to wipe the save
  • Fixed a bug where world backup was incomplete
  • Fixed a bug causing seamoth not to take depth damage
  • Fixed a bug causing story timing data to disappear
  • Fixed a bug with log files that couldn’t be open upon errors
  • Fixed a bug where files couldn’t be copied between drives (causing Nitrox start issues)
  • Fixed a bug causing incubator babies not to move while spawning
  • Fixed a bug causing base pieces to disappear while using the JSON save format
  • Fixed a bug causing a 0,0,0 ping to appear
  • Fixed a bug causing /warp command inside cyclops/bases
  • Fixed a bug causing color UI not to display the actual player color in server menu
  • Fixed a bug causing wrong user path (i.e: C:UsersSunrunner) inside exceptions
  • Added a new server command to easily swap save files format (JSON or PROTOBUF) : «/swapserializer [serializer]»
  • Added a new server command to easily rank players : «/promote [player] [rank]»
  • Added a new rank to server : MODERATOR
  • Added the ability to launch Nitrox even if QMods is installed
  • Unity logs will now be redirected to Nitrox logs
  • Upgraded to C# 9 and latest dependencies
14.12.2020 · 00:37

Nitrox version 1.4.0.0

  • Vastly improved the base building experience (reduced instances of red ghosts and partial constructions)
  • Vastly improved building experience inside the cyclops (reduced instances of objects relocating outside)
  • Vastly improved world loading (reduced instances of missing bases and gun)
  • Fixed multiple bugs related to vehicle docking
  • Fixed a few instances of seamoth explotions (still, try to avoid collisions)
  • Fixed a bug with furniture being unpowered when relogging (such as the fabricator)
  • Fixed a bug causing story pings and radio messages to disappear when relogging
  • Fixed a bug causing the infection not to reveal
  • Fixed a bug causing rocket buildbots to desync between clients
  • Fixed a bug causing seamoths to stack when there are more than one moonpool
  • Fixed a bug causing some entities to not spawn their children properly
  • Fixed a bug causing entities to not spawn while using the JSON save format
  • Fixed most instances of players swimming inside bases when relogging
  • Added username validation upon logging (Usernames with spaces or weird characters will no longer be valid)
  • Added password input field when connecting to password protected servers
  • Added sync for rocket preflights
  • Added sync for bio reactor inventory
  • Added sync for modules inside the scanner room
  • Added support for updating the max discord party size through configuration
  • Added the ability to run multiple servers with different ports
  • Added a brand new user-friendly config file for the server (config.properties)
  • Added a new server command to open the config file: config
  • Added a new server command to open the server directory: directory
  • Added a new server command to restart: restart
  • Server will now be paused with no player inside
  • Added support for IPV6 server addresses
  • Improved JSON save files
  • Upgraded to C# 8, .NET 4.7.2, and latest dependencies
11.08.2020 · 17:12

Nitrox version 1.3.0.0

  • Compatibility updates for the latest version of Subnautica.
  • Added new JSON world saving format (still defaults to old protobuf format)
  • Added syncing for the Neptune Rocket.
  • Added syncing for teleporter and precursor key terminal.
  • Added syncing for batteries in both equipment and vehicles.
  • Improved door syncing in the Aurora with new support for weldable doors and corresponding panels.
  • Fixed an instance of inventory wipe upon closing the game.
  • Fixed laser cutter sync when reloading the game.
  • Added screenshot saving support for Nitrox — these will now be saved in Nitrox Screenshots
  • Fixed a bug causing the game mode to not be correctly transmitted to players.
  • Fixed incorrect display of users when using the list command.
  • Fixed chat hint obscuring the Subnautica interface.
  • Removed rpg text from the ‘no player name entered’ error message.
  • Added Microsoft Store support for those who completed the UWPDumper process.
  • Switched logging to use the Nlog framework.
  • Improved launcher version check logic.
22.05.2020 · 00:00

Nitrox version 1.2.2.0

  • Fixed a few major bug causing stuck loading screens.
  • Initial syncing of the propulsion cannon.
  • Initial syncing for sealed doorways that are opened with the laser cutter.
  • Improvements to some entity syncing such as keypads and the precursor doorway.
  • Characters will be kicked from the server and have the corresponding name banned upon a hardcore death.
  • Some rework to our command system, with three new commands: WhoIs player, ChangeServerGamemode mode, and AutoSave true/false
  • Fixed a bug causing the new chat window to reset out of bounds.
  • Fixed a bug causing the new chat window to reset out of bounds.
  • Fixed a bug causing random player disconnects.
  • Fixed a bug causing log file noise which resulted in large log files. This may also increase FPS for some players.
  • Removed ability to send in-game bug reports when Nitrox is running.
  • Upgraded several dependencies including our networking layer (LiteNetLib)
19.04.2020 · 00:00

Nitrox version 1.2.1.0

  • Vastly improved the experience when building and deconstructing bases.
  • The loading screen will properly keep track of status and display what Nitrox is doing.
  • Many new improvements to the look and feel of the Nitrox Launcher.
  • Added a newly reskinned in-game chat window.
  • Added several enhancements to the integration with discord rich presence.
  • Added some improvements to aurora timer syncing.
  • Added syncing for the player infection.
  • Fixed a bug causing player stats to not save across restarts.
  • Added a new entity debugger feature for developers.
  • Added a message to inform the player when they are kicked from a server.
  • Added a message to restart the launcher in administrative mode if required.
  • Added an error if Nitrox is started from a temp directory (usually occurs when running from a zip without extracting)
  • Fixed a bug with the kick command not working nor displaying a reason for the kick.
  • Added syncing for changes in beacon naming.
  • Added a new packet debugger for developers.
  • Added a new summary command for showing the contents of the save file.
  • Removed the day/night server commands in favor of a new time command.
  • Fix for hostnames not allowing a different port when joining a server.
  • Fix for the server menu crashing in-game when opening for a second time.
  • Fix for black text on the join button after the join page was canceled.
  • Fixed a bug causing the epic version to open in VR mode.
  • Fixed for the launcher being unable to detect the Subnautica installation in the current directory.
  • Disabled «Quick Edit» mode from the server console window to avoid confusion.
08.03.2020 · 00:00

Nitrox version 1.2.0.1

  • Fix for a common instance of infinite loading when reconnecting.
  • Fix for base inventories being wiped when reconnecting.
  • Fix for vehicles modules being wiped when reconnecting.
  • Fix for radio messages being lost when reconnecting.
  • Fix for furniture being unpowered when reconnecting.
  • Fix for vehicle health being majorly out-of-sync causing seamoths to randomly explode.
07.03.2020 · 00:00

Nitrox version 1.2.0.0

  • Major updates to spawning to achieve better placement and entity functioning (such as doors in the Aurora).
  • Several functional and stylistic changes to the Nitrox Launcher.
  • Removing Lidgren as a potential client — Nitrox now only supports LiteNetLib.
  • World saves will now be split into several files within a new folder.
  • Removed single player button when starting via the multiplayer launcher.
  • The Nitrox Launcher will now default to running the server in a new window.
  • Added fixes for world versioning not working as intended.
  • Local players (127.0.0.1) will now receive admin by default.
  • Removed the save button and prevented save on quit. — The save button in-game did nothing except freeze the game. Server handles saving.
  • Fix with Nitrox Launcher sometimes syncing to the wrong directory.
  • Fix for players sometimes spawning outside the escape pod.
  • Fix for cyclops horn not syncing across clients.
  • Fixes for platform detection within Nitrox.
  • Fixed an issue with the server not being able to start after Subnautica.
  • Some fixes to achieve a more accurate player position.
  • Pirate check will no longer trigger on certain ini files.
  • Added tooltips to the launcher.
  • Added descriptions to some server commands.

Wanna join the team?

You too can be a contributor for this mod. You can develop for Nitrox or join the support team! Simply apply in the discord server or subreddit page

Источник

Всегда мечтали окунуться в этот загадочный подводный мир Сабнавтики вместе с другом? Теперь есть возможность попробовать игру в кооперативе.

Subnautica – это уникальная в своём роде игра, которая не имеет аналогов среди огромной массы других игр про выживание. Отличительной её особенностью является потрясающий подводный мир, который выступает в качестве главного места действия игры. Игра имеет множество интересных возможностей, включая постройку базы, занятие фермерством, создание различных предметов и транспортных средств, и многое другое. Не удивительно, что многие игроки хотели бы погрузиться в этот увлекательный мир вместе со своими друзьями.

В данном руководстве мы подробно расскажем, как начать играть в многопользовательскую игру в Subnautica. Этот способ основан на использовании специальной модификации, добавляющий возможность игры по сети. К сожалению, данный мод актуален только для оригинальной части игры и несовместим с дополнением Below Zero.

Нет, разработчики не предусмотрели такую возможность, и она уже навряд ли появится в будущем. Аргументируют они это тем, что для создания полноценного сетевого режима понадобится полностью переписать код игры, на что у них нет свободных ресурсов.

К счастью, у игры очень активное фанатское сообщество, которое смогло создать мод для игры по сети, правильную установку и настройку которого мы рассмотрим далее.

Пользователь под ником Sunrunner37 выложил на Nexus Mods первую версию своего многопользовательского мода под названием Nitrox. С этого и началась активная разработка мода, к которой впоследствии подключилось большое количество других заинтересованных игроков. Ниже вы сможете найти поэтапное руководство по установке данной модификации.

Важное замечание: Nitrox работает только с версиями игры из Steam и Epic Games. Если вы играете в Subnautica на игровой консоли, то, к сожалению, вы не сможете воспользоваться этим модом.

Nitrox находится в активной фазе разработки и имеет открытый исходный код, поэтому вы сами можете принять участие в его совершенстве. На данный момент при использовании мода можно столкнуться с некоторыми ошибками. В целом, это не должно сильно портить вашу игру и мешать совместному прохождению сюжета, но в некоторых ситуациях могут возникать неудобства, поэтому будьте готовы к этому.

На данный момент Nitrox позволяет синхронизировать действия нескольких игроков, включая правильное отображение поднятых и брошенных предметов, ведение совместного строительства и изменение окружающей среды, даже если вы с напарниками отойдете на большое расстояние друг от друга.

Официально модификация поддерживает совместную игру сразу до 100 игроков на одном сервере.

Руководство по установке и запуску мода Nitrox

  1. Перейдите на официальную страницу мода Nitrox и скачайте его.
  2. Разархивируйте полученный архив в то место, где вы хотите разместить программу запуска мода. Обязательно проделайте данный шаг и не запускайте мод, пока он находится в архиве, так как это может привести к ошибкам в игре и невозможности сделать сохранение.
  3. Запустите файл NitroxLauncher от имени администратора.
  4. Перейдите в настройки лаунчера, нажмите «изменить» и выберите папку, в которой у вас установлена Subnautica.

Пусть к этой папке может выглядеть следующим образом:

Для Steam — C:Program FilesSteamsteamappscommonSubnautica

Для Epic Games — C:Program FilesEpic GamesSubnautica

Запуск сервера Nitrox

Для запуска сервера (если вы решили стать хостом) проделайте следующее:

  1. Запустите NitroxLauncer от имени администратора
  2. Выберите слева вкладку «Сервер», нажмите на кнопку «Запустить сервер» и подождите, пока сервер полностью запустится.
  3. В появившейся консоли сервера отыщите строку с IP-адресом сервера, который необходимо сообщить другим игрокам, чтобы они могли подключиться к вашему серверу. Он будет несколько отличаться, в зависимости от того, какой именно способ подключения к вам используют другие игроки.

Важное замечание:  Для работы сервера Nitrox необходим открытый порт в вашем маршрутизаторе. Этого можно добиться путем переадресации портов, или просто воспользоваться приложениями для создания виртуальной локальной сети между компьютерами игроков, например, такими как Hamachi или Radmin VPN.

Иногда брандмауэр вашей операционной системы может заблокировать соединение. Если вы или ваш напарник не можете присоединиться к серверу, обязательно убедитесь, что NitroxLauncher добавлен в исключение брандмауэра.

По стандарту Nitrox использует порт 11000.

Подключение к серверу Nitrox

  1. Запустите игру, перейдите на вкладку «Сетевая игра». Нажмите на «Добавить сервер».
  2. В появившемся окне задайте имя серверу, укажите его IP-адрес и порт (11000 по дефолту).

Если вы хост, то IP-адрес сервера в вашем случае будет неизменным, а именно 127.0.0.1.

Если вы просто игрок, то получите IP-адрес сервера от хоста, который можно найти в консоли запущенного сервера.

3. Далее нажмите кнопку «Добавить». Затем введите ник, выберите его цвет и подключайтесь к серверу.

Приятной игры!

  • Nissan погрузчик ошибка f36
  • Nissan ошибка p0100 p0110 p0115
  • Nissan teana j31 коды ошибок
  • Nissan sunny p1320 ошибка
  • Nissan qashqai сбросить ошибку airbag