Unity ошибка all compiler errors have to be fixed before you can enter playmode

If you ever stumble upon error messages and don’t understand their description, try to look up their codes on the internet. For example https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/compiler-messages/cs1519 can give you some insights about your first error. The same goes for other stuff.

Regarding error CS1519: invalid token ‘;’ in class, record, struct or interface member declaration you can read in the documentation:

This error is generated whenever a token is encountered in a location where it does not belong. A token is a keyword; an identifier (the name of a class, struct, method, and so on); a string, character, or numeric literal value such as 108, «Hello», or ‘A’; or an operator or punctuator such as == or ;.

In your case the token is ; and it doesn’t belong in here: private void OnDisable();

This semicolon is the issue, as it made your method bodyless (when it should have one), as well as your method call onFoot.Disable(); is now treated as if made just inside a class, not method, which is not valid.

In general, this error usually indicate typos of all kind.

error CS1022: Type or namespace definition, or end of file expected is just a consequence of formerly mentioned semicolon, that propagates further down the file.

As for error CS8124: Tuple must contain atleast two elements. I can’t see this error in the code I pasted to my project, maybe that’s an error in another file you didn’t paste here. But the message clearly indicates the reason: you are using a tuple, that contain less than 2 elements. Alternatively, it might be another typo, that made compiler think you are using a tuple.

Describe the bug
I added unity webrtc 2.1.3-preview and its examples to a clean, empty project using the Unity package manager but Unity consistently shows the «All compiler errors have to be fixed before you can enter playmode!» error.

The errors persist even after deleting the Library folder.

To Reproduce
Steps to reproduce the behavior:

  1. Open Unity 2019.4.2f1
  2. Select Window/Package Manager in the menu bar.
  3. Install unity webrtc 2.1.3-preview
  4. Import Samples -> Example
  5. Press play
  6. See «All compiler errors have to be fixed before you can enter playmode!» with no errors displayed in the console.

Expected behavior
Unity to play the scene successfully.

Environment (please complete the following information):

  • OS: MacOS Catalina 10.15.6
  • Unity Version: 2019.4.2f1
  • Package version: 2.1.3-preview

Additional context
After looking through the logs, the following compiler errors may be an issue:

Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e)
Copyright (C) Microsoft Corporation. All rights reserved.

Library/PackageCache/com.unity.textmeshpro@3.0.1/Scripts/Runtime/TMP_DefaultControls.cs(191,22): error CS1061: 'RectMask2D' does not contain a definition for 'padding' and no accessible extension method 'padding' accepting a first argument of type 'RectMask2D' could be found (are you missing a using directive or an assembly reference?)
-----CompilerOutput:-stderr----------
-----EndCompilerOutput---------------
- Finished compile Library/ScriptAssemblies/Unity.WebRTC.Editor.dll in 0.584728 seconds
- Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll in 0.936078 seconds
- Finished script compilation in 6.391839 seconds
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/UserInterface/Bootstrap.cs(23,20): error CS0117: 'Collab' does not contain a definition for 'ShowChangesWindow'
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(108,22): error CS1061: 'Collab' does not contain a definition for 'ChangeItemsChanged' and no accessible extension method 'ChangeItemsChanged' accepting a first argument of type 'Collab' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(109,22): error CS1061: 'Collab' does not contain a definition for 'SelectedChangeItemsChanged' and no accessible extension method 'SelectedChangeItemsChanged' accepting a first argument of type 'Collab' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(110,22): error CS1061: 'Collab' does not contain a definition for 'RevisionUpdated_V2' and no accessible extension method 'RevisionUpdated_V2' accepting a first argument of type 'Collab' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(112,22): error CS1061: 'Collab' does not contain a definition for 'CollabInfoChanged' and no accessible extension method 'CollabInfoChanged' accepting a first argument of type 'Collab' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(114,22): error CS1061: 'Collab' does not contain a definition for 'ErrorOccurred_V2' and no accessible extension method 'ErrorOccurred_V2' accepting a first argument of type 'Collab' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(460,36): error CS1061: 'Collab' does not contain a definition for 'GetChangesToPublish_V2' and no accessible extension method 'GetChangesToPublish_V2' accepting a first argument of type 'Collab' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(477,22): error CS1061: 'Collab' does not contain a definition for 'PublishAssetsAsync' and no accessible extension method 'PublishAssetsAsync' accepting a first argument of type 'Collab' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(503,32): error CS1061: 'RevisionsService' does not contain a definition for 'FetchSingleRevisionCallback' and no accessible extension method 'FetchSingleRevisionCallback' accepting a first argument of type 'RevisionsService' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(506,36): error CS1061: 'RevisionsService' does not contain a definition for 'GetRevision' and no accessible extension method 'GetRevision' accepting a first argument of type 'RevisionsService' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(511,36): error CS1061: 'RevisionsService' does not contain a definition for 'FetchSingleRevisionCallback' and no accessible extension method 'FetchSingleRevisionCallback' accepting a first argument of type 'RevisionsService' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(517,36): error CS1061: 'RevisionsService' does not contain a definition for 'FetchSingleRevisionCallback' and no accessible extension method 'FetchSingleRevisionCallback' accepting a first argument of type 'RevisionsService' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs(593,22): error CS1061: 'Collab' does not contain a definition for 'RevertFiles' and no accessible extension method 'RevertFiles' accepting a first argument of type 'Collab' could be found (are you missing a using directive or an assembly reference?)
Library/PackageCache/com.unity.textmeshpro@3.0.1/Scripts/Runtime/TMP_DefaultControls.cs(191,22): error CS1061: 'RectMask2D' does not contain a definition for 'padding' and no accessible extension method 'padding' accepting a first argument of type 'RectMask2D' could be found (are you missing a using directive or an assembly reference?)

Ошибка в Unity при запуске проекта.

unity3dunity

Дмитрий Каминский

При попытке включить проект в Unity, вылетает ошибка «All compiler errors have to be fixed before you can enter playmode!
UnityEditor.SceneView:ShowCompileErrorNotification ()»
Появилась она после того, как добавил скрипт С#.
Как фиксить?
Не знаю, как прикрепить код из-за которого всё это случилось, если подскажете — обязательно прикреплю его

Дмитрий Каминский

14 июня 2021 в 19:26

Спасибо 0

1 чел.

Thomas Wardhaugh

okay so l did all the coding right or it seems and watched the video a couple times to double check, but wehen I tried to enter playmode it wouldn’t work and it said, «all compiler errors have to be fixed before you enter playmode.» 1) i have know idea what that means since I’ve just started coding video games and 2) I don’t know how to fix it.
so if someone could help me that would be great, Thanks

here’s a copy of my coding:

using UnityEngine;
using System.Collections;

public class playermovement : MonoBehaviour {

private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {
    moveHorizontal = Input.GetAxisRaw("Horizontal");
    moveVertical = Input.GetAxisRaw ("vertical");

    movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}

}

1 Answer

Alan Mattanó

PLUS

Question: «all compiler errors have to be fixed before you enter playmode.».. what does that mean?

[I’m learning english, my english is not good]

When you hit «play» button on top to enter in play mode, then this message appears to prevent running the game with errors that can crush or freeze the editor. So you need to fix error first. The console window is useful for debugging what is wrong. If it is not open, go to unity top bar Window -> Console or hit Ctrl+Shift+C. In it there will be one or more errors. Read the first one. It will tell you the name of the script, the line where is the error and the position of it. You can double click the error and the Mono or Visual Studio editor will open showing you the position with the cursor in where is the error (close to the error).

I thinks the title of your question is different from what you are asking or you are making 2 questions here.

Question: How to fix it?

Look the position of the cursor first (in VS or Mono). The error can be before or after this position of the cursore but not too far away.

probably it will select the line where is the error and in your case is:

          moveVertical = Input.GetAxisRaw("vertical");

moveVertical and Input.GetAxisRaw do not has a red line under it so probably are correct.
There is also a correct line ending («»); probably «vertical» is not declare in the Input system. In this case looking «Horizontal» is with capital letter and «vertical» is not (as Amarullah Aslam comment). Since coding is case sensitive you probably need to fix this in your case.

So select in the unity toolbar, Edit -> project Settings -> Input and in the Inspector you will find Axes. Expand the list. here you find all the inputs Name and in this case is Vertical.

          moveVertical = Input.GetAxisRaw("Vertical");

Hope this answer your questions.

Asked
6 years, 2 months ago

Viewed
5k times

I just started learning how to use Unity to make a simple 3D game.
It’s working fine when it comes to creating the environment, but once I imported the built-in Character package it gave me a compiler error and wouldn’t run (All compiler errors have to be fixed before you can enter playmode!).
Removing the imported package removes the error and it can run, I tried using other built-in packages like 2D or Cameras but same problem occurred.

After adding 2D package, here’s the console (error with no text):
Compiler Error
After adding a character from the package, here’s what the Inspector says (the associated script cannot be loaded. please fix all compiler errors and assign a valid script):
Script can not be loaded
As shown in the pictures I’m using unity 5.6.0f3 64-bit.
I tried uninstalling and re-downloading it again but that didn’t work.
I tried creating a new empty project, import a package and hit run, still didn’t work.

code file

zwcloud's user avatar

zwcloud

4,4513 gold badges38 silver badges68 bronze badges

asked Apr 14, 2017 at 0:40

Ibraheem Tuffaha's user avatar

11

A working solution from this post.

Hi, I reported this as a bug and I just got the response from Unity today. Try changing system locale to not Arabic. Go to Control Panel > Change date, time or number format> Administrative tab> Change system locale


Check if the script file name is the same as the class name in the file? They should be the same.

scripts

UPDATE

See this part of the picture.

image

No Monobehaviour scripts in the file, or the names do not match the file name.

And from here,

MonoBehaviours inside namespaces break, if they have a method with a default parameter (such as public void Foo(bool bar=true)).

See also here.


And it seems an identical issue of Compile Error with empty message.

Solution from the post:

Could get a Error message on another computer and it’s the same as
mentioned in this Thread:
Creating managed DLL for Unity fails with error when importing into Unity

Which lead to this:
http://forum.unity3d.com/threads/5-2-1p3-mono-cecil-assemblyresolutionexception-unityengine-ui-dll.361666/

I could actually solve it with manually deleting all remains of Unity
and Monodevelop after the deinstallation (ex.
C:Users[YourUserName]AppDataLocal etc. ) and then reinstalling
5.2.3f.

Community's user avatar

answered Apr 14, 2017 at 8:15

zwcloud's user avatar

zwcloudzwcloud

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