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I was getting the exact error this question lists (also taking a Udemy course on Unreal LOL), syntax all looked fine (this project/environment worked fine the last time I used it, some months ago) and hadn’t changed, so I decided to clean the solution and rebuild.
This time I got a slightly different error, and it mentioned needing Windows SDK installed.
A quick Google of that seems to show that yeah, that’s what’s needed. Visual Studio Installer showed under C++ Game Development that none of the Windows SDK options were checked/installed. Since I’m running Windows 10 I checked the most recent/highest version of W10SDK and installed that.
After that I tried loading my project from the Epic Games Launcher, just like I did before starting my Udemy course 30 minutes prior. Now that said it was missing a module and that it needed to be rebuilt. Clicked «OK.» The project rebuild failed.
I saw Unreal Engine could be updated from 4.27.1 (which I created my project in and which had been working without issue some months ago, like I said) to 4.27.2. Downloaded the 4GB update, still got the «missing module, rebuild» error but after clicking «OK» that time it built and UE 4 opened the project. VS2022 now builds the solution, and I can play the project within UE 4.
I have no fricking clue what just happened here, cause this all worked last time I worked on it and I changed nothing in the meantime, but it all works now.
So for others that get this, maybe:
- Try cleaning your solution and see if you perhaps need to install Windows SDK
- Maybe upgrade your UE 4 a minor version, if it’s available
Head asplodes 🤷♂️🤷♂️🤷♂️
I was getting the exact error this question lists (also taking a Udemy course on Unreal LOL), syntax all looked fine (this project/environment worked fine the last time I used it, some months ago) and hadn’t changed, so I decided to clean the solution and rebuild.
This time I got a slightly different error, and it mentioned needing Windows SDK installed.
A quick Google of that seems to show that yeah, that’s what’s needed. Visual Studio Installer showed under C++ Game Development that none of the Windows SDK options were checked/installed. Since I’m running Windows 10 I checked the most recent/highest version of W10SDK and installed that.
After that I tried loading my project from the Epic Games Launcher, just like I did before starting my Udemy course 30 minutes prior. Now that said it was missing a module and that it needed to be rebuilt. Clicked «OK.» The project rebuild failed.
I saw Unreal Engine could be updated from 4.27.1 (which I created my project in and which had been working without issue some months ago, like I said) to 4.27.2. Downloaded the 4GB update, still got the «missing module, rebuild» error but after clicking «OK» that time it built and UE 4 opened the project. VS2022 now builds the solution, and I can play the project within UE 4.
I have no fricking clue what just happened here, cause this all worked last time I worked on it and I changed nothing in the meantime, but it all works now.
So for others that get this, maybe:
- Try cleaning your solution and see if you perhaps need to install Windows SDK
- Maybe upgrade your UE 4 a minor version, if it’s available
Head asplodes 🤷♂️🤷♂️🤷♂️
I’ve been trying to learn c++ with unreal engine so I started watching a tutorial. I’m not doing complex code so I feel like it should be easy but I was wrong. This code has haunted me for a while now. Whenever I try to run Local Windows debugger I get this error:
Error MSB3073 The command «»C:Program FilesEpic GamesUE_4.26EngineBuildBatchFilesBuild.bat» FebEditor Win64 Development -Project=»C:UsersJogoDocumentsUnreal ProjectsFebFeb.uproject» -WaitMutex -FromMsBuild» exited with code 6. Feb C:Program Files (x86)Microsoft Visual Studio2019EnterpriseMSBuildMicrosoftVCv160Microsoft.MakeFile.Targets 46
Does anyone know what this is and how to fix it? Im getting desperate at this point.
Heres my .h file:
// Fill out your copyright notice in the Description page of Project Settings.
pragma once
include «CoreMinimal.h»
include «GameFramework/Pawn.h» #include «SpherePawn.generated.h»
UCLASS() class FEB_API ASpherePawn : public APawn { GENERATED_BODY()
public: // Sets default values for this pawn’s properties ASpherePawn();
protected: // Called when the game starts or when spawned virtual void BeginPlay() override;
void MoveForward(float Amount);
void MoveRight(float Amount); void Turn(float Amount); void LookUp(float Amount);
class UFloatingPawnMovement* FloatingPawnMovement;
UPROPERTY(EditAnywhere, Category = «Components») UStaticMeshComponent* StaticMesh;
UPROPERTY(EditAnywhere, Category = «Components») class UCameraComponent* Camera;
UPROPERTY(EditAnywhere, Category = «Components») class USpringArmComponent* CameraArm;
public:
// Called every frame virtual void Tick(float DeltaTime) override;
// Called to bind functionality to input
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
};
Any help would be amazing!
Сообщения: 860
Собрал редактор и движок из сорцов — версия 4.11 preview 7. Если проект открыт в редакторе и я пытаюсь собрать билд в MSVC, то получаю ошибку:
26>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V140Microsoft.MakeFile.Targets(37,5): error MSB3073: The command «d:UnrealEngineBuildBatchFilesBuild.bat UE4Editor Win64 Development -waitmutex -2015» exited with code -1.
Error MSB3073 The command «d:UnrealEngineBuildBatchFilesBuild.bat UE4Editor Win64 Development -waitmutex -2015» exited with code -1. UE4 C:Program Files (x86)MSBuildMicrosoft.Cppv4.0V140Microsoft.MakeFile.Targets 37
Чтоб сборка в MSVC прошла успешно, приходится каждый раз закрывать редактор с игрой.
Информация:
MSVC 2015 no Servce Packs
UE v 4.11 preview 7 (сборка из github sources)
Editor v 4.11 preview 7 (сборка из github sources)
Project — Development Editor target
Возможно кто-то сталкивался, как решить?
_________________
https://www.facebook.com/groups/uejob/
Сообщения: 474
наверное логично, ведь ты билдишь проект и редактор по новой, попробуй билдить только ту часть которая овечает за проект, перебилдивать редактор нет смысла,если ты его уже раз сбилдил
пс: это лишь предположение
Сообщения: 860
Zhernovoy Sergey писал(а):
наверное логично, ведь ты билдишь проект и редактор по новой, попробуй билдить только ту часть которая овечает за проект, перебилдивать редактор нет смысла,если ты его уже раз сбилдил
пс: это лишь предположение
Ред и двигло не ребилжу. Только проект разумеется.
С 4.10 и ранними не было такого. Правда не собирал редактор и движок из сорцов, а использовал релизы. Т.е. спокойно можно было компилировать исходники, потом переключаться в редактор, который делал update автоматически.
_________________
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Сообщения: 261
Попробуй просто собрать редактор x64 в developer(не едитор, GitHub версию) , на скок помню даже с 9 версией сразу же вылезало куча проблем в несовместимости 32 битных компонентов, и их приходилось отключать( да и бесполезные они были). И тут думаю достаточно не настроенного.
Последний раз редактировалось Miha15z 29 мар 2016, 12:53, всего редактировалось 1 раз.
Сообщения: 860
Miha15z писал(а):
Попробуй просто собрать редактор x64 в developer(не едитор, GutHab версию) , на скок помню даже с 9 версией сразу же вылезало куча проблем в несовместимости 32 битных компонентов, и их приходилось отключать( да и бесполезные они были). И тут думаю достаточно не настроенного.
x64 Developer собрано
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https://www.facebook.com/groups/uejob/
Сообщения: 261
Bugfix: Fixed bug where compile could fail inside UE4 Editor when using VS 2015.
отчасти стало все правильно))
Сообщения: 860
I keep getting the error MSB3073 in visual studio
I’ve been trying to learn c++ with unreal engine so I started watching a tutorial. I’m not doing complex code so I feel like it should be easy but I was wrong. This code has haunted me for a while now. Whenever I try to run Local Windows debugger I get this error:
Error MSB3073 The command «»C:Program FilesEpic GamesUE_4.26EngineBuildBatchFilesBuild.bat» FebEditor Win64 Development -Project=»C:UsersJogoDocumentsUnreal ProjectsFebFeb.uproject» -WaitMutex -FromMsBuild» exited with code 6. Feb C:Program Files (x86)Microsoft Visual Studio2019EnterpriseMSBuildMicrosoftVCv160Microsoft.MakeFile.Targets 46
Does anyone know what this is and how to fix it? Im getting desperate at this point.
Heres my .h file:
// Fill out your copyright notice in the Description page of Project Settings.
pragma once
include «CoreMinimal.h»
include «GameFramework/Pawn.h» #include «SpherePawn.generated.h»
UCLASS() class FEB_API ASpherePawn : public APawn { GENERATED_BODY()
public: // Sets default values for this pawn’s properties ASpherePawn();
protected: // Called when the game starts or when spawned virtual void BeginPlay() override;
void MoveForward(float Amount);
void MoveRight(float Amount); void Turn(float Amount); void LookUp(float Amount);
class UFloatingPawnMovement* FloatingPawnMovement;
UPROPERTY(EditAnywhere, Category = «Components») UStaticMeshComponent* StaticMesh;
UPROPERTY(EditAnywhere, Category = «Components») class UCameraComponent* Camera;
UPROPERTY(EditAnywhere, Category = «Components») class USpringArmComponent* CameraArm;
public:
// Called every frame virtual void Tick(float DeltaTime) override;
// Called to bind functionality to input
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
};
Any help would be amazing!
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I’m new to UE4, and I’m currently following a tutorial on converting blueprint to c++ on learn.unrealengine.com. I created a scene component class and successfully reparented the corresponding blueprint to that class.
When I tried to make the Actor component, UE said that it was unable to compile the class, therefore it won’t show in the Content Browser unless I rebuild the entire module. I did that, but the files didn’t show up in the Content Browser. I opened VS, and built the solution, which was unsuccessful, unlike the previous build. This is the error message:
C:Program Files (x86)Microsoft Visual Studio2019CommunityMSBuildMicrosoftVCv160Microsoft.MakeFile.Targets(46,5): error MSB3073: The command ""C:Program FilesEpic GamesUE_4.26EngineBuildBatchFilesBuild.bat" BlueprintsToCppEditor Win64 Development -Project="C:UsersAdminDocumentsUnreal ProjectsBP to C++ - Course Project Files2 Starter Kit OverviewBlueprintsToCppBlueprintsToCpp.uproject" -WaitMutex -FromMsBuild" exited with code 6.
How can I fix this? My VS version is 16.9.4