Ошибка failed to create display

Hi,

NP, I have been to school some time ago (at least that’s what legends say :mrgreen:). So …

zerogeewhiz wrote:My specs are: i7 2760QM, 8GB DDR3, GT 555m (yes, I know, terrible), The NVDIA website isn’t very precise, but apparently its 3GB DDR3… (That doesn’t seem right.) Windows 8.1, (I am not sure what video driver it is, but I think it is the GTA V one. I have been having this problem ever since I bought the game back in version 0.8.2) And my resolution is 2560×1440.

Regarding to this, the GT555m as built by Nvidia can manage up to 3 GB GDDR3 … The «up to» is important, because if a company wants to sell a laptop with a sticker GT 555m, but wants to cut on costs, it can just sell it with 1 GB. It would help to have a look at the system information in the Nvidia Control Panel you shoud have accessible by right-clicking on the Nvidia icon in the notification area, or via control panel .
You’ looking for two lines :
— Dedicated Video Memory (that’s just a translation, mine is not in English, might be slightly different)
— Shared memory (same thing, might be called differently on English systems).

You can ensure your drivers are up-to-date by right-clicking (again) on the nvidia icon in your notification area. If your contextual menu says «New update available», you know you can update. However, if you have the «GTA V» update, you should be pretty OK : I have a much much older driver, and everything runs smoothly for me.

As for your resolution, if you suspect you might have insufficent ressources, you can try to launch the game in windowed mode, by ensuring you have in your config.ini :

Config.ini can be easily found by following the «config» link in your Factorio installation directory.

Lastly, whenever a log is needed, always attach or include the full log, there may always be valuable data where you just see useless junk stuff.
The easiest way is to copy-paste in a spoiler= tag, just remember to add a description after the «=» sign, as so (you can edit my post to see the exact syntax) :

Koub — Please consider English is not my native language.

Hi @emersion, so it looks like it may be related to the terminal application that I’m using.

gnome-calculator works fine.

echo $WAYLAND_DISPLAY
alacritty

I’ve been using alacritty with the following launch configuration as a workaround for an early problem:

export WAYLAND_DISPLAY=alacritty
/usr/bin/alacritty

Anyway I tried these instructions from xfce4-terminal:

echo $WAYLAND_DISPLAY
wayland-0

And noticed that grim was working!

So thinking it probably has something to do with the WAYLAND_DISPLAY variable, I tried running alacritty without at and things seem to be working now! Thanks a lot for your help. I guess this issue can be closed now?

p.s. looking forward to trying out slurp too

Why its try to create window/display only to main display if I use Remote Control?

Or am I right?

Could not create window with selected width and height. The error was: <Pixel format not accelerated>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
Time is Tue Apr 19 09:34:32 EEST 2011
Running client version 2.7.5g

=== System information ===
Executing from C:UsersRyittDownloads
Operating system: Windows 7 (arch: x86, version: 6.1)
Java version: 1.6.0_24 (Sun Microsystems Inc.) <http://java.sun.com/>
Jvm version: 19.1-b02 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM]
Available CPUs: 2

>>> Main thread exiting.
Loading character Ryitt
Loading config default
Loading props file C:UsersRyittwurmconfigsdefaultgamesettings.txt
Loading props file C:UsersRyittwurmplayersRyittpassword.txt
>>> LoginFrame queue entry exiting.
Saving props file C:UsersRyittwurmplayersRyittpassword.txt
Saving props file C:UsersRyittwurmconfigsdefaultgamesettings.txt
Loaded pack sound.jar (r403)
Loaded pack graphics.jar (r527)
Loading props file C:UsersRyittwurmplayersRyittstats.txt
>>> Launch queue entry exiting.

Preparing to enable console logging.
Now logging to C:UsersRyittwurmconsole.Ryitt.log

=== Wurm options ===
allow_async_awt_events = true
animation_playback_self = 0
auto_mipmaps_enabled = 2
cavedetail = 2
censor_chat = false
cloud_shadows = false
compressed_textures = false
compressed_textures_S3TC = true
debug_mode = true
display_settings = false:true:0:1024:768:-1:-1:false
enable_shift_drag = false
engine_multithreaded = 0
event_log_rotation = 2
fast_yield = false
fbo_enabled = 1
fog_coord_src = 0
font_bold = 11
font_default = 11
font_header = 24
font_huge_header = 36
font_italian = 11
font_monospaced = 11
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_enabled = 2
gui_opacity = 3
has_read_eula = true
hide_menu_examine = true
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
high_res_binoculars = false
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 4
loadInventoryStartup = true
local_list_in_event = true
log_extra_errors = false
material_as_suffix = true
max_texture_size = 3
mega_texture_size = 5
model_loader_thread_priority = 2
model_loading_threads = 1
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
player_guest = false
reflection_texture_size = 2
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
setting_timestamps = true
settings_version = 3
shadow_level = 0
showKChat = true
silent_friends_update = false
skillgain_minimum = 3
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sleep_on_awt_drag = false
sound_al_gain = 15
sound_buzzlevel = 2
sound_engine = 2
sound_footstepslevel = 10
sound_play_ambients = true
sound_play_buzz = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
structure_render_distance = 4
submit_client_data = 2
temporary_jogl_maximize_override = false
terrain_bump = true
terrain_res = 1
test_attach_equipment = false
test_mode = 0
tile_transitions = true
tiledecorations = 2
toolSlot1 = -1
toolSlot2 = -1
toolSlot3 = -1
toolSlot4 = -1
toolSlot5 = -1
treelist_outline = true
trees = 2
update_optional = true
use_anisotropic_filtering = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_fbo_reflections = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_smooth_lines = false
use_smooth_points = false
use_smooth_polygons = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true

Setting up dotXSI Model Loader
Executing C:UsersRyittwurmconfigsdefaultkeybindings.txt
Word filter loaded: 23
>>> Game launcher thread exiting.
Retrying main resolution (1/10)
Retrying main resolution (2/10)
Retrying main resolution (3/10)
Retrying main resolution (4/10)
Retrying main resolution (5/10)
Retrying main resolution (6/10)
Retrying main resolution (7/10)
Retrying main resolution (8/10)
Retrying main resolution (9/10)
Retrying main resolution (10/10)
Failed to create display: 1024:768:0:0 (false)
Wanted mode: display_settings = false:true:0:1024:768:-1:-1:false
Execution aborted at connection 0, iteration 0
Run time 0s, local time Tue Apr 19 09:34:39 EEST 2011
====== CLIENT CRASH ======
Could not create window with selected width and height.
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:185)
at org.lwjgl.opengl.Display.createWindow(Display.java:311)
at org.lwjgl.opengl.Display.create(Display.java:856)
at org.lwjgl.opengl.Display.create(Display.java:784)
at org.lwjgl.opengl.Display.create(Display.java:765)
at com.wurmonline.client.c.f(SourceFile:165)
at com.wurmonline.client.c.a(SourceFile:50)
at com.wurmonline.client.f.run(SourceFile:1404)
at java.lang.Thread.run(Unknown Source)

Is this possibility change to display which is active?

Windows 10: Failed to create display. OpenGL version detected: 1.1.0

Discus and support Failed to create display. OpenGL version detected: 1.1.0 in Windows 10 Drivers and Hardware to solve the problem; —————————————————————————————————————————————————…
Discussion in ‘Windows 10 Drivers and Hardware’ started by Mark ChristianGabriel, Jun 7, 2020.

  1. Failed to create display. OpenGL version detected: 1.1.0

    —————————————————————————————————————————————————

    Error

    Failed to create display.

    OpenGL version detected: 1.1.0

    OpenGL 1.1 is over 20 years old you might be using a fallback microsoft driver. Try updating your graphics drivers from the manufacturer.

    —————————————————————————————————————————————————

    Failed to create display. OpenGL version detected: 1.1.0 f65ff003-4860-4fcf-acc4-7560be08cb5a?upload=true.png

    Hello Microsoft Community!

    I have this issue saying «Failed to create display. OpenGL version detected: 1.1.0» even i updated my Graphics Card driver to the latest

    System Information:

    IntelR CoreTM i3-2350M @ 2.30GHz

    Intel HD Graphics 3000 latest driver

    6 GB Ram
    Windows 10 Home Version 1909

    :)

  2. Call Of Duty 1 , openGL Problem

  3. Call Of Duty 1 , openGL Problem

    hi, guys, I know this already very old but I was playing with my friends cod1 for chilling then I just upgraded to Windows 10 last day, I was very happy by that but when I tried
    COD1 they giving something about OpenGL , IDK , anyway it was working perfectly in windows 7 like very ultra (graphics-details-shaders……) , when I read that Microsoft will leave Windows7 with no security then I upgraded , I already
    checked everything about opengl.file or compatibility . id like from you to help. her what it gave me

    ———————————————————————————————————————————————

    COD MP 1.1 build win-x86 Oct 8 2003

    —— FS_Startup ——

    Current language: English

    Current search path:

    E:OutilsGGCall.of.Duty.1.Thepcgames.netCall of Duty 1 Thepcgames.netGame/main

    File Handles:

    ———————-

    0 files in pk3 files

    ERROR: No languages available because no localized assets were found

    execing default_mp.cfg

    couldn’t exec language.cfg

    execing config_mp.cfg

    couldn’t exec autoexec_mp.cfg

    execing safemode_mp.cfg

    fs_basepath is write protected.

    fs_homepath is write protected.

    ERROR: No languages available because no localized assets were found

    Hunk_Clear: reset the hunk ok

    …detecting CPU, found Intel Pentium III

    Measured CPU speed is 2.33 GHz

    System memory is 1024 MB (capped at 1 GB)

    Video card memory is 256 MB

    Streaming SIMD Extensions (SSE) supported

    Winsock Initialized

    Opening IP socket: localhost:28960

    Hostname: Ladjouas-PC

    IP: 192.168.1.14

    —— Client Initialization ——

    Resolving codmotd.activision.com

    Couldn’t resolve address

    —— Initializing Renderer —-

    ——————————-

    —— Client Initialization Complete ——

    —— R_Init ——

    Initializing OpenGL subsystem

    …initializing QGL

    …calling LoadLibrary( ‘C:WINDOWSsystem32opengl32.dll’ ): succeeded

    …setting mode 3: 640 480 FS

    …using colorbits of 32

    …calling CDS: ok

    …registered window class

    …created window@0,0 (640×480)

    Initializing OpenGL driver

    …getting DC: succeeded

    …GLW_ChoosePFD( 32, 24, 8 )

    …35 PFDs found

    …GLW_ChoosePFD failed

    …GLW_ChoosePFD( 32, 24, 0 )

    …35 PFDs found

    …GLW_ChoosePFD failed

    …failed to find an appropriate PIXELFORMAT

    …restoring display settings

    …WARNING: could not set the given mode (3)

    …shutting down QGL

    …unloading OpenGL DLL

    —— CL_Shutdown ——

    RE_Shutdown( 1 )

    ————————

    Hunk_Clear: reset the hunk ok

    Could not load OpenGL. Make sure that you have the latest drivers for your video card from the manufacturer’s web site.

    Failed to create display. OpenGL version detected: 1.1.0 7260fb4a-9a1a-4d9d-bf67-918e48431297?upload=true.png

  4. Failed to create display. OpenGL version detected: 1.1.0

    OpenGL problem in windows 10

    C: Program FilesLucasArtsStar Wars JK II Jedi OutcastGameData/base

    Error:

    GLW_StartOpenGL() — could not load OpenGL subsystem

    Initializing OpenGL driver

    …getting DC: succeeded

    …GLW_ChoosePFD( 16, 16, 0 )

    …35 PFDs found

    …GLW_ChoosePFD failed

    …GLW_ChoosePFD( 16, 16, 0 )

    …35 PFDs found

    …GLW_ChoosePFD failed

    …failed to find an appropriate PIXELFORMAT

    …restoring display settings

    …WARNING: could not set the given mode (3)

    …shutting down QGL

    …unloading OpenGL DLL

    —— CL_Shutdown ——

    RE_Shutdown( 1 )

    ————————

    GLW_StartOpenGL() — could not load OpenGL subsystem

    Somone please help i do not know what to do!!!!!

    Work in Windows Xp but not work in Windows 10 an Acer Extensa 5220

Thema:

Failed to create display. OpenGL version detected: 1.1.0

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Windows 10 Forums

I purchased rusted warfare for pc, but it won’t start. I get the following error:

Failed to create display. OpenGL version detected: 1.1.0 OpenGL 1.1 is over 20 years old you might be using a fallback Microsoft driver. Try updating your graphics drivers from the manufacture.

I’m running Windows 10 on an Intel i3 530 processor. I updated my Intel HD Graphics driver, but am still getting the error.

I’ve tried downloading several versions of OpenGL, but none will install.

I installed the OpenGL extensions viewer, but it won’t run.

I’ve spent at least 4 hours on this already with no luck. Can anyone help?

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