Проджект зомбоид ошибка normal termination

Project Zomboid is a popular survival game, but like any other game, it can sometimes experience issues that can be frustrating for players. In this article, we’ll take a look at some common problems that players have encountered in Project Zomboid and how to fix them.

Crashing and “Normal Termination” Message

One issue that some players have reported is that the game crashes and displays the “normal Termination” message. This appears to happen when hosting a server and may be related to insufficient RAM. Players on the public test branch and the regular version of the game have reported this issue.

If you’re experiencing this problem, the first thing you should try is checking for any Java or Project Zomboid processes running in the task manager. If the game was working previously and you’re now encountering this issue, it’s possible that one of these processes may be causing the problem.

“Server Has Stopped Launching” Error

Another common issue that players have encountered is the “Server Has Stopped Launching” error when launching a Project Zomboid server. This error is usually caused by a file being corrupted, and it can be fixed by removing the server’s map_t.bin file (but be sure to make a backup first).

In some cases, this error may also be caused by a power outage. If you’re experiencing this issue and you’ve checked for any corrupted files, it’s worth checking to see if the power went out recently.

Server Going Down

If you’re having trouble with the server going down, there are a few things you can try to troubleshoot the problem. First, go to the %UserProfile%Zomboid folder and check the coop_console.txt file for any clues. This file may contain information about why the server is going down, such as an error message or other issue.

If you’re still unable to figure out the cause of the problem, try changing the ports. In some cases, a server may go down if the ports it is using are blocked by another process. If changing the ports doesn’t help, try restarting your computer. This may kill any processes that are blocking the ports and allow the server to start up again.

Creating a Backup

If you want to make sure you don’t lose progress in Project Zomboid, it’s a good idea to create a backup of your character and server files. To do this, go to C:UsersYourUserNameZomboidSavesMultiplayer. There are two folders there – “servertest” and “servertest_player” (where “servertest” is the name of your server). The “servertest” folder contains the server map, while the “servertest_player” folder contains character files.

You can copy and save these files if you want to make sure you don’t lose progress while testing out different settings or making other changes. Just be sure to put the files back in their original locations when you’re done, so that the game can access them.

Conclusion

Project Zomboid can be a lot of fun to play, but like any game, it can sometimes experience issues that can be frustrating. If you’re having trouble with the game crashing, the “Server Has Stopped Launching” error, or the server going down, we hope this article has provided you with some helpful solutions. Remember to check for any Java or Project Zomboid

coop-stderr was empty as for the zomboid/console.txt im not sure what you want me to send

SVN REVISION 964
versionNumber=34.27 demo=false
server name is «Dom Serve 3»
Loading networking libraries…
Loading steam_api…
Loading RakNet32…
Loading ZNetJNI32…
znet: ZNet loaded
znet: Compiled with SERVER_STEAMAPI == 0
znet: Starting with bServer == true
znet: SteamAPI initialised successfully
SteamUtils initialised successfully
reading C:UsersDominicZomboidServerDom Serve 3.ini
writing C:UsersDominicZomboidServerDom Serve 3.ini
znet: Java_zombie_core_znet_SteamGameServer_Init
znet: SteamGameServer seems to be initialized
znet: Java_zombie_core_znet_SteamGameServer_SetProduct
znet: Java_zombie_core_znet_SteamGameServer_SetGameDescription
znet: Java_zombie_core_znet_SteamGameServer_SetModDir
znet: Java_zombie_core_znet_SteamGameServer_SetDedicatedServer
znet: Java_zombie_core_znet_SteamGameServer_SetMaxPlayerCount
znet: Java_zombie_core_znet_SteamGameServer_SetServerName ‘My PZ Server’
znet: Java_zombie_core_znet_SteamGameServer_SetMapName ‘Muldraugh, KY’
znet: Java_zombie_core_znet_SteamGameServer_SetGameTags ‘hidden;hosted’
znet: Java_zombie_core_znet_SteamGameServer_SetKeyValue key=’description’ value=»
znet: Java_zombie_core_znet_SteamGameServer_SetKeyValue key=’version’ value=’34.27′
znet: Java_zombie_core_znet_SteamGameServer_SetKeyValue key=’open’ value=’1′
znet: Java_zombie_core_znet_SteamGameServer_SetKeyValue key=’public’ value=’0′
znet: Java_zombie_core_znet_SteamWorkshop_n_1Init
znet: Java_zombie_core_znet_SteamGameServer_LogOnAnonymous
znet: Java_zombie_core_znet_SteamGameServer_EnableHeartBeats
Waiting for response from Steam servers
znet: OnSteamServersConnected
znet: Public IP: 24.225.228.65
user database «C:UsersDominicZomboiddbDom Serve 3.db»
admin password changed via -adminpassword option
Router detection/configuration starting.
If the server hangs here, set UPnP=false.
UPnP-enabled internet gateway found: http://192.168.0.1:65535/ctl/IPConn
External IP address: 24.225.228.65
trying to setup port forwarding rules…
znet: Using http://192.168.0.1:65535/ctl/IPConn to map external UDP port 16261 to local port 16261…
znet: Checking if the port is already mapped…
znet: Port 16261 is already mapped to 192.168.0.100:16261 for 0 seconds
znet: It seems to be our old mapping
znet: Deleting this existing mapping…
znet: Existing mapping has been successfully removed
znet: Adding mapping to the routing table…
znet: UPNP_AddPortMapping() succeeded, testing now…
znet: UPNP_GetSpecificPortMappingEntry() succeeded, seems that we’re good
znet: UPNP_GetSpecificPortMappingEntry() results: intClient == ‘192.168.0.100’, intPort == ‘16261’, duration == ‘0’
Default port has been mapped successfully
znet: Using http://192.168.0.1:65535/ctl/IPConn to map external UDP port 8766 to local port 8766…
znet: Checking if the port is already mapped…
znet: Port 8766 is already mapped to 192.168.0.100:8766 for 0 seconds
znet: It seems to be our old mapping
znet: Deleting this existing mapping…
znet: Existing mapping has been successfully removed
znet: Adding mapping to the routing table…
znet: UPNP_AddPortMapping() succeeded, testing now…
znet: UPNP_GetSpecificPortMappingEntry() succeeded, seems that we’re good
znet: UPNP_GetSpecificPortMappingEntry() results: intClient == ‘192.168.0.100’, intPort == ‘8766’, duration == ‘0’
SteamPort1 has been mapped successfully
znet: Using http://192.168.0.1:65535/ctl/IPConn to map external UDP port 8767 to local port 8767…
znet: Checking if the port is already mapped…
znet: Port 8767 is already mapped to 192.168.0.100:8767 for 0 seconds
znet: It seems to be our old mapping
znet: Deleting this existing mapping…
znet: Existing mapping has been successfully removed
znet: Adding mapping to the routing table…
znet: UPNP_AddPortMapping() succeeded, testing now…
znet: UPNP_GetSpecificPortMappingEntry() succeeded, seems that we’re good
znet: UPNP_GetSpecificPortMappingEntry() results: intClient == ‘192.168.0.100’, intPort == ‘8767’, duration == ‘0’
SteamPort2 has been mapped successfully
Initialising Server Systems…
Loading: media/lua/shared/Sandbox/Survival.lua
translator: language is EN
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsLot_Rural_Farmhouse_00_distribution.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptscamping.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsevolvedrecipes.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsfarmdistribution.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsfarming.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsfixing.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsitems.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsitems_radio.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsmoveables.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsnewitems.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsnpcsbeenbit.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsnpcschewedbyzombies.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsnpcsfirstmeetingalreadymembers.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsnpcsfirstmeetinghub.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsnpcsfirstmeetingsloner.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsnpcsfirstmeetingteamup.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsnpcsfirstmeetloneraggressiveaggressive.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsnpcsfirstmeetloneraggressiveneutral.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsnpcsfirstmeetlonerfriendlyneutral.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsnpcsfirstmeetlonerneutralaggressive.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsnpcsfirstmeetteamupaggressiveaggressive.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsnpcsfirstmeetteamupneutralaggressive.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsnpcsgivenitem.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsnpcskilledzombie.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsnpcsmeetagainalreadymembers.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsnpcsmeetagainhub.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsnpcsmeetagainloner.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsnpcsmeetagainteamup.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsnpcsnpcgroupcommands.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsnpcspatchedup.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsnpcsrandomtalk.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsnpcsrandomtalkbleeding.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsnpcsrandomtalkfleeing.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsnpcsrandomtalkfleeingbleeding.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsrecipes.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsrecipes_radio.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptssuburbsdistribution.txt
script: loading C:Program Files (x86)SteamsteamappscommonProjectZomboidmediascriptsuniquerecipes.txt
WARNING: module «farming» may have forgot to import module Base
Loading: media/lua/shared/ISBaseObject.lua
Loading: media/lua/shared/JoyPad/JoyPadSetup.lua
Loading: media/lua/shared/NPCs/MainCreationMethods.lua
Loading: media/lua/shared/Reloading/ISRackAction.lua
Loading: media/lua/shared/TimedActions/ISBaseTimedAction.lua
Loading: media/lua/shared/Reloading/ISReloadAction.lua
Loading: media/lua/shared/Reloading/ISReloadManager.lua
Loading: media/lua/shared/Reloading/ISReloadUtil.lua
Loading: media/lua/shared/Reloading/ISReloadableMagazine.lua
Loading: media/lua/shared/Reloading/ISReloadable.lua
Loading: media/lua/shared/Reloading/ISSemiAutoWeapon.lua
Loading: media/lua/shared/Reloading/ISReloadableWeapon.lua
Loading: media/lua/shared/Reloading/ISShotgunWeapon.lua
Loading: media/lua/shared/Reloading/ISRevolverWeapon.lua
Loading: media/lua/shared/Reloading/stormysReload.lua
require(«timedactionshelper») failed
Loading: media/lua/shared/Sandbox/Beginner.lua
Loading: media/lua/shared/Sandbox/FirstWeek.lua
Loading: media/lua/shared/Sandbox/SandboxVars.lua
Loading: media/lua/shared/Sandbox/SixMonthsLater.lua
Loading: media/lua/shared/SoundBanks/SoundBanks.lua
Loading: media/lua/shared/SpawnRegions.lua
Loading: media/lua/shared/Util/AdjacentFreeTileFinder.lua
Loading: media/lua/shared/Util/BuildingHelper.lua
Loading: media/lua/shared/Util/ISPriorityTable.lua
Loading: media/lua/shared/Util/LuaList.lua
Loading: media/lua/shared/Util/StringReplacer.lua
Loading: media/lua/shared/Util/Vector2.lua
Loading: media/lua/shared/a_requires.lua
require(«NPCs/SadisticAIDirector/SadisticAIDirector») failed
Loading: media/lua/shared/defines.lua
Loading: media/lua/shared/keyBinding.lua
Loading: media/lua/shared/luautils.lua
Loading: media/lua/server/BuildingObjects/ISBuildUtil.lua
Loading: media/lua/server/BuildingObjects/ISBuildingObject.lua
Loading: media/lua/server/BuildingObjects/ISDestroyCursor.lua
Loading: media/lua/server/BuildingObjects/ISDoubleTileFurniture.lua
Loading: media/lua/server/BuildingObjects/ISLightSource.lua
Loading: media/lua/server/BuildingObjects/ISMoveableCursor.lua
Loading: media/lua/server/BuildingObjects/ISNaturalFloor.lua
Loading: media/lua/server/BuildingObjects/ISPaintCursor.lua
Loading: media/lua/server/BuildingObjects/ISSimpleFurniture.lua
Loading: media/lua/server/BuildingObjects/ISWoodenContainer.lua
Loading: media/lua/server/BuildingObjects/ISWoodenDoor.lua
Loading: media/lua/server/BuildingObjects/ISWoodenDoorFrame.lua
Loading: media/lua/server/BuildingObjects/ISWoodenFloor.lua
Loading: media/lua/server/BuildingObjects/ISWoodenStairs.lua
Loading: media/lua/server/BuildingObjects/ISWoodenWall.lua
Loading: media/lua/server/BuildingObjects/PaintingReference.lua
Loading: media/lua/server/BuildingObjects/RainCollectorBarrel.lua
Loading: media/lua/server/Camping/BuildingObjects/campingCampfire.lua
Loading: media/lua/server/Camping/BuildingObjects/campingTent.lua
Loading: media/lua/server/Camping/ISCampfire.lua
Loading: media/lua/server/Camping/camping.lua
Loading: media/lua/server/Camping/camping_fuel.lua
Loading: media/lua/server/Camping/camping_text.lua
Loading: media/lua/server/ClientCommands.lua
Loading: media/lua/server/Farming/BuildingObjects/ISFarmingCursor.lua
Loading: media/lua/server/Farming/BuildingObjects/farmingPlot.lua
Loading: media/lua/server/Farming/ISPlant.lua
Loading: media/lua/server/Farming/ScavengeDefinition.lua
Loading: media/lua/server/Farming/basicFarming.lua
Loading: media/lua/server/Farming/farmingCommands.lua
Loading: media/lua/server/Farming/farming_displayInfo.lua
Loading: media/lua/server/Farming/farming_vegetableconf.lua
Loading: media/lua/server/FireFighting/FireFighting.lua
Loading: media/lua/server/FireFighting/ISExtinguishCursor.lua
Loading: media/lua/server/Fishing/BuildingObjects/FishingNet.lua
Loading: media/lua/server/HealthSystem/HealthUpdate.lua
Loading: media/lua/server/ISBuildingBlueprintManager.lua
Loading: media/lua/server/ISCoordConversion.lua
Loading: media/lua/server/ISDoor.lua
Loading: media/lua/server/ISObjectClickHandler.lua
Loading: media/lua/server/Items/ItemBindingHandler.lua
Loading: media/lua/server/Items/ItemPicker.lua
Loading: media/lua/server/Items/ScriptItemInterface.lua
Loading: media/lua/server/Items/SuburbsDistributions.lua
Loading: media/lua/server/Items/WorldFiller.lua
Loading: media/lua/server/Map/MetaEnum.lua
Loading: media/lua/server/Movers/ISBaseMover.lua
Loading: media/lua/server/Movers/MoverStateMachine.lua
Loading: media/lua/server/Movers/MoverStates/ISBaseState.lua
Loading: media/lua/server/Movers/MoverStates/MoveToState.lua
Loading: media/lua/server/Movers/Rabbit.lua
Loading: media/lua/server/NPCs/Behaviour/BaseBehaviour.lua
Loading: media/lua/server/NPCs/Behaviour/GuardBehaviour.lua
Loading: media/lua/server/NPCs/FetchQuest.lua
Loading: media/lua/server/NPCs/ISConversationScript.lua
Loading: media/lua/server/NPCs/NPCEncountersMain.lua
Loading: media/lua/server/NPCs/NPCHouse.lua
Loading: media/lua/server/NPCs/SadisticAIDirector/EventSystem.lua
new event system
Loading: media/lua/server/NPCs/SadisticAIDirector/MetaSurvivor.lua
Loading: media/lua/server/NPCs/SadisticAIDirector/MetaSurvivorGroup.lua
Loading: media/lua/server/NPCs/SadisticAIDirector/RelationshipModifiers/Modifiers.lua
Loading: media/lua/server/NPCs/SadisticAIDirector/SadisticAIDirector.lua
Loading: media/lua/server/NPCs/SadisticAIDirector/SadisticMusicDirector.lua
Loading: media/lua/server/NPCs/SadisticAIDirector/SurvivorSelector.lua
Loading: media/lua/server/NPCs/SendOnLootMission.lua
Loading: media/lua/server/NPCs/TestThing.lua
Loading: media/lua/server/NewSelectionSystem/GridSquareSelector.lua
Loading: media/lua/server/Professions/Professions.lua
Loading: media/lua/server/Seasons/season.lua
Loading: media/lua/server/Seasons/seasonProps.lua
Loading: media/lua/server/Traps/BuildingObjects/TrapBO.lua
Loading: media/lua/server/Traps/ISTrap.lua
Loading: media/lua/server/Traps/ISUI/ISTrapMenu.lua
Loading: media/lua/server/Traps/TrapDefinition.lua
Loading: media/lua/server/Traps/TrapRecipeCode.lua
Loading: media/lua/server/Traps/TrapSystem.lua
Loading: media/lua/server/Traps/trappingCommands.lua
require(«TrapSystem») failed
Loading: media/lua/server/TurnBased/TurnBasedMain.lua
Loading: media/lua/server/TutorialHelperFunctions.lua
Loading: media/lua/server/XpSystem/XPSystem_SkillBook.lua
Loading: media/lua/server/XpSystem/XpSystem_text.lua
Loading: media/lua/server/XpSystem/XpUpdate.lua
Loading: media/lua/server/katebaldspottutorial.lua
Loading: media/lua/client/SurvivalGuide/ISTutorialPanel.lua
Loading: media/lua/client/ISUI/ISPanel.lua
Loading: media/lua/client/ISUI/ISUIElement.lua
Loading: media/lua/client/ISUI/ISRichTextPanel.lua
Loading: media/lua/client/ISUI/ISButton.lua
Loading: media/lua/server/mapScripts.lua
Loading: media/lua/server/metazones/metazoneHandler.lua
Loading: media/lua/server/recipecode.lua
Loading: media/lua/server/timedactionshelper.lua
Loading: C:/Users/Dominic/Zomboid/Server/Dom Serve 3_SandboxVars.lua
Loading: C:/Users/Dominic/Zomboid/Server/Dom Serve 3_spawnregions.lua
Loading: media/maps/Muldraugh, KY/spawnpoints.lua
Loading: media/maps/West Point, KY/spawnpoints.lua
Loading world…
Loading: media/lua/shared/Sandbox/Survival.lua
tiledef: loading media/tiledefinitions.tiles
tiledef: loading media/newtiledefinitions.tiles
tiledef: loading media/tiledefinitions_erosion.tiles
tiledef: loading media/tiledefinitions_apcom.tiles
erosion: reading C:UsersDominicZomboidSavesMultiplayerDom_Serve_3erosion.ini
Loading: media/maps/West Point, KY/objects.lua
Loading: media/maps/Muldraugh, KY/objects.lua
ALARMS: 39/1008 buildings have alarms
MAX #ZONES is 8
reanimate: loaded 0 zombies
Initialising RakNet…
znet: Java_zombie_core_raknet_RakNetPeerInterface_Init
znet: Java_zombie_core_raknet_RakNetPeerInterface_SetMaximumIncomingConnections
znet: Java_zombie_core_raknet_RakNetPeerInterface_SetServerPort
znet: Java_zombie_core_raknet_RakNetPeerInterface_SetIncomingPassword
znet: Java_zombie_core_raknet_RakNetPeerInterface_SetOccasionalPing
znet: Java_zombie_core_raknet_RakNetPeerInterface_Startup
znet: Zomboid Steam Server started, ports 8766 and 16261 must be open on the router
znet: OnRakPeerStartup
znet: RakNet-through-Steam mode activated
RakNet.Startup() return code: 0 (0 means success)
*** SERVER STARTED ****
*** Steam is enabled
server is listening on port 16261
znet: Java_zombie_core_raknet_RakNetPeerInterface_GetServerIP
znet: Java_zombie_core_raknet_RakNetPeerInterface_GetServerIP
##########
Server Steam ID 90101412313286660
##########
znet: OnPolicyResponse
znet: Zomboid Server is VAC Secure
Set host user:DeadStrike
znet: OnP2PSessionRequest
znet: Client connecting
znet: OnClientInitiateConnection
znet: Sending server information
znet: Client has begun authentication
znet: got token from the client
znet: BeginAuthSession() ok
znet: OnValidateAuthTicketResponse
znet: Auth succeeded
znet: New connection
znet: Java_zombie_core_raknet_RakNetPeerInterface_GetClientSteamID
znet: Java_zombie_core_raknet_RakNetPeerInterface_getIPFromGUID
znet: Java_zombie_core_raknet_RakNetPeerInterface_GetClientSteamID
76561198067215703 isCoopHost=true
znet: Java_zombie_core_raknet_RakNetPeerInterface_getIPFromGUID
Connected new client DeadStrike ID # 0 and assigned DL port 16262
znet: Connection closed: reason=1 port=1
znet: Disconnecting client #0 SteamID=76561198067215703
Host user disconnected, stopping the server
SaveAll took 5.724097 ms
reanimate: saved 0 zombies
waiting for UdpEngine thread termination
znet: Java_zombie_core_raknet_RakNetPeerInterface_Shutdown
znet: Shutting down Steam Game Server
znet: Java_zombie_core_znet_SteamUtils_n_1Shutdown
 

Server has stopped during launch(NormalTermination

My friend and I have been playing in a world I’ve been hosting for a couple of days. Now all of a sudden when I go to host our world, after reaching Loading World it becomes Terminated and returns to the hosting menu stating, «Server has stopped during launch(NormalTermination).» Google search results have yielded a variance of convoluted suggestions with no reasonable answers. I would rather not start over, does anyone have any ideas as to what might correct this issue?

I’ve searched for any stray Java processes to terminate in Task Manager, and restarted my computer. I’ve tried deleting map_t.bin, which changed nothing. Changing server memory does nothing. Hosting a dedicated server was brought forth as a potential fix but that is a complicated process which I don’t know the first thing about. Any assistance or thoughts are appreciated.

Archived post. New comments cannot be posted and votes cannot be cast.

Originally posted by Samaj:

Thanks, this is my logs.zip from %UserProfile%Zomboid
https://we.tl/t-f4UfUlUm0o
Could you please tell me what files are you looking into? In case I get more errors.

From what I can see it seems to be having trouble creating the server info?
Can you try editing your ProjectZomboid64.bat file found in SteamsteamappscommonProjectZomboid and use the «Duser.Home» parameter found here:
https://pzwiki.net/wiki/Startup_parameters

Type that parameter and a new location after the xms and xmx values in the 64.bat file. This will create a new Zomboid directory in the new specified directory, put it somewhere where there are no special charcters, since your username has special characters in there. For example -Duser.home=C:/Zomboid

After that launch the game with the .bat file and try hosting again.

Originally posted by Kus:

Originally posted by Beard:

Thats the wrong file, I need the server logs or the logs.zip file.

That paste is private, I cannot view it, can you share it elsewhere?

should work with this one, thx
https://zerobin.net/?1b5e39dba226d505#flCXAmMlFaKnYERRXp/gCRB6MzqOXyXpZ84DOTuMgfE=

That works, from what I can tell is that you have a word directory issue, which is usually caused by mods corrupting an item. Best I can suggest is experiment with removing mods until the issue is fixed. In the game logs I can see that several mods are still enabled so you will need to disable those.

project zomboid сервер не запускается, не заходит

  • 21.01.2016
  • Загрузка…

Проблемы с сервером

Не запускается

В консоли сервера игры project zomboid всегда пишет, какая ошибка и по какой причине не запускается сервер. Ниже опишем основные причины.

  • Учётная запись Windows содержит кириллические символы
  • Возможно не хватает каких-либо файлов, нужно скопировать файлы в указанную папку
  • Если в ошибке указано слово Java, возможно вам нужно переустановить официальный пакет java, или посмотреть как решать проблемы с java (Если ХП — все очень плохо)

Не заходит и не подключается к серверу, contacting server

Скорее всего у вас что-то с клиентом. Опять же в консоли выбивает ошибку не подключения. Основные причины:

  • Подключение стим клиента к нон-стим сервера и наоборот
  • Присутствие кириллических символов в учетной записи пользователя Windows
  • Блокирует брандмауэр
  • Нужно скопировать файлы в папку «Project Zomboid.app/Contents/Java» по ссылке

Зависает или выкидывает из игры

Опять же в консоли будет описана ошибка, которая крашнула клиент Project Zomboid. Основные причины:

  • Не хватает оперативной памяти (ОЗУ)
  • В батнике запуска нужно изменить цифры на более меньшие: -Xms1024m -Xmx1024m
  • Отключить 3D модели в настройках игры
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